Immediate Impact
56 standout
Citing Papers
Digital Transformation and Cybersecurity Challenges for Businesses Resilience: Issues and Recommendations
2023 Standout
Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue
2023 Standout
Works of Jay Bal being referenced
A review of attack graph and attack tree visual syntax in cyber security
2020
Gamification as a tool for increasing the depth of student understanding using a collaborative e-learning environment
2013
Author Peers
| Author | Last Decade | Papers | Cites | |||||
|---|---|---|---|---|---|---|---|---|
| Jay Bal | 146 | 133 | 100 | 146 | 134 | 25 | 558 | |
| Jordan B. Barlow | 331 | 41 | 64 | 88 | 72 | 20 | 537 | |
| Hyeun-Suk Rhee | 248 | 28 | 72 | 71 | 72 | 12 | 538 | |
| Kerstin Siakas | 172 | 57 | 58 | 33 | 71 | 54 | 615 | |
| Prabin Kumar Panigrahi | 128 | 54 | 75 | 28 | 28 | 39 | 635 | |
| Hui‐Chuan Chu | 132 | 86 | 67 | 46 | 53 | 29 | 590 | |
| Barry Eaglestone | 74 | 48 | 34 | 24 | 108 | 43 | 537 | |
| Andrew Urbaczewski | 155 | 25 | 65 | 35 | 33 | 40 | 536 | |
| Cleidson R. B. de Souza | 304 | 27 | 53 | 51 | 53 | 59 | 592 | |
| Paolo Spagnoletti | 161 | 48 | 95 | 18 | 64 | 40 | 540 | |
| Nelson King | 92 | 66 | 160 | 112 | 148 | 28 | 642 |
All Works
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