Standout Papers

Serious Games and Gamification for Mental Health: Current Status and Promising Directions 2017 2026 2020 2023 333
  1. Serious Games and Gamification for Mental Health: Current Status and Promising Directions (2017)
    Theresa Fleming, Lynda Bavin et al. Frontiers in Psychiatry

Immediate Impact

55 standout
Sub-graph 1 of 23

Citing Papers

Roles, Users, Benefits, and Limitations of Chatbots in Health Care: Rapid Review
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3 intermediate papers

Works of Colleen Cheek being referenced

Serious Games and Gamification for Mental Health: Current Status and Promising Directions
2017 Standout
Views of Young People in Rural Australia on SPARX, a Fantasy World Developed for New Zealand Youth With Depression
2014

Author Peers

Author Last Decade Papers Cites
Colleen Cheek 188 169 109 257 195 33 774
Dan Robotham 414 239 24 167 112 33 981
H. Katherine O’Neill 166 186 18 309 109 25 911
Linda F. Campbell 193 347 90 130 58 38 917
Emma Rowley 355 238 44 97 53 34 880
Reidar Jakobsen 182 295 31 90 202 30 960
John Beauvais 159 143 17 212 160 24 941
Peter B. Zeldow 175 249 33 97 133 38 834
Lorena Gutiérrez‐Puertas 186 180 55 72 315 42 863
Genoveva Granados Gámez 245 238 26 72 270 50 931
Patricia Lingley‐Pottie 149 387 15 141 59 31 667

All Works

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Rankless by CCL
2026