Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation

546 indexed citations

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About

This paper, published in 2010, received 546 indexed citations. Written by Gustavo Saposnik, Robert Teasell, Muhammad Mamdani, Judith Hall, William E. McIlroy, Donna Cheung, Kevin E. Thorpe, Leonardo G. Cohen and Mark Bayley covering the research area of Neurology, Rehabilitation and Psychiatry and Mental health. It is primarily cited by scholars working on Rehabilitation (395 citations), Psychiatry and Mental health (177 citations) and Neurology (135 citations). Published in Stroke.

Countries where authors are citing Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation

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Fields of papers citing Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation

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Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation.

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This paper is also available at doi.org/10.1161/strokeaha.110.584979.

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