Tse–Yu Pan

524 total citations
40 papers, 349 citations indexed

About

Tse–Yu Pan is a scholar working on Computer Vision and Pattern Recognition, Human-Computer Interaction and Cognitive Neuroscience. According to data from OpenAlex, Tse–Yu Pan has authored 40 papers receiving a total of 349 indexed citations (citations by other indexed papers that have themselves been cited), including 26 papers in Computer Vision and Pattern Recognition, 21 papers in Human-Computer Interaction and 6 papers in Cognitive Neuroscience. Recurrent topics in Tse–Yu Pan's work include Human Pose and Action Recognition (13 papers), Virtual Reality Applications and Impacts (12 papers) and Hand Gesture Recognition Systems (9 papers). Tse–Yu Pan is often cited by papers focused on Human Pose and Action Recognition (13 papers), Virtual Reality Applications and Impacts (12 papers) and Hand Gesture Recognition Systems (9 papers). Tse–Yu Pan collaborates with scholars based in Taiwan, China and United States. Tse–Yu Pan's co-authors include Min‐Chun Hu, Chien‐Wen Chen, Hung‐Kuo Chu, Hsu‐Chan Kuo, Wen-Huang Cheng, Chia-Ming Kuo, Yung-Ju Chang, Yuwei Wang, Yu-Hsuan Chen and Yi‐Hsuan Yang and has published in prestigious journals such as IEEE Transactions on Cybernetics, IEEE Transactions on Visualization and Computer Graphics and IEEE Sensors Journal.

In The Last Decade

Tse–Yu Pan

34 papers receiving 341 citations

Peers

Tse–Yu Pan
Erwin Wu Japan
Yuntao Cui United States
Biao Xie United States
Sang-Hack Jung United States
H. Junker Switzerland
Jesus Suarez United States
Erwin Wu Japan
Tse–Yu Pan
Citations per year, relative to Tse–Yu Pan Tse–Yu Pan (= 1×) peers Erwin Wu

Countries citing papers authored by Tse–Yu Pan

Since Specialization
Citations

This map shows the geographic impact of Tse–Yu Pan's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Tse–Yu Pan with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Tse–Yu Pan more than expected).

Fields of papers citing papers by Tse–Yu Pan

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Tse–Yu Pan. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Tse–Yu Pan. The network helps show where Tse–Yu Pan may publish in the future.

Co-authorship network of co-authors of Tse–Yu Pan

This figure shows the co-authorship network connecting the top 25 collaborators of Tse–Yu Pan. A scholar is included among the top collaborators of Tse–Yu Pan based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Tse–Yu Pan. Tse–Yu Pan is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
2.
You, Chuang-Wen, Yi‐Chao Chen, Liwei Chan, et al.. (2024). The Fourth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI). 988–991.
3.
Pan, Tse–Yu, et al.. (2024). Towards Efficient Visual Attention Prediction for 360 Degree Videos. 50–59. 1 indexed citations
4.
Weng, Yu-Hsiang, et al.. (2023). Exploring Multiple-Display Interaction for Live XR Performance. 1–2.
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Pan, Tse–Yu, et al.. (2023). An Exploratory Investigation into the Design of a Basketball Immersive Vision Training System. 725–726. 2 indexed citations
8.
Pan, Tse–Yu, et al.. (2023). VisionCoach: Design and Effectiveness Study on VR Vision Training for Basketball Passing. IEEE Transactions on Visualization and Computer Graphics. 30(10). 6665–6677. 4 indexed citations
9.
Chen, Yu-Hsuan, et al.. (2023). SetterVision: Motion-based Tactical Training System for Volleyball Setters in Virtual Reality. 9382–9384. 2 indexed citations
10.
Pan, Tse–Yu, et al.. (2022). Improve Immersion in Virtual Reality-Based Basketball Training By Haptic Feedback. 524–528. 5 indexed citations
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Pan, Tse–Yu, et al.. (2021). Feasibility Study on Using AI and VR for Decision-Making Training of Basketball Players. IEEE Transactions on Learning Technologies. 14(6). 754–762. 16 indexed citations
14.
Pan, Tse–Yu, et al.. (2020). Emotion Recognition from Galvanic Skin Response Signal Based on Deep Hybrid Neural Networks. 341–345. 14 indexed citations
15.
Pan, Tse–Yu, et al.. (2020). A Hierarchical Hand Gesture Recognition Framework for Sports Referee Training-Based EMG and Accelerometer Sensors. IEEE Transactions on Cybernetics. 52(5). 3172–3183. 77 indexed citations
16.
Pan, Tse–Yu, et al.. (2020). Abnormal Event Detection in Surveillance Videos Using Two-Stream Decoder. 1–6. 15 indexed citations
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Pan, Tse–Yu, et al.. (2017). Deep model style: Cross-class style compatibility for 3D furniture within a scene. 35. 4307–4313. 6 indexed citations
19.
Chen, Chien‐Wen, et al.. (2017). A Real-Time Markerless Augmented Reality Framework Based on SLAM Technique. 127–132. 19 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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