Timothy McMahan

514 total citations
16 papers, 292 citations indexed

About

Timothy McMahan is a scholar working on Cognitive Neuroscience, Experimental and Cognitive Psychology and Social Psychology. According to data from OpenAlex, Timothy McMahan has authored 16 papers receiving a total of 292 indexed citations (citations by other indexed papers that have themselves been cited), including 8 papers in Cognitive Neuroscience, 3 papers in Experimental and Cognitive Psychology and 2 papers in Social Psychology. Recurrent topics in Timothy McMahan's work include Neural and Behavioral Psychology Studies (6 papers), EEG and Brain-Computer Interfaces (5 papers) and Memory and Neural Mechanisms (3 papers). Timothy McMahan is often cited by papers focused on Neural and Behavioral Psychology Studies (6 papers), EEG and Brain-Computer Interfaces (5 papers) and Memory and Neural Mechanisms (3 papers). Timothy McMahan collaborates with scholars based in United States and Czechia. Timothy McMahan's co-authors include Thomas D. Parsons, Ian Parberry, Robert L Kane, Kimberly Kelly, Srinivas Garlapati, Daniel L. Drane, Seetharama D. Jois, Tyler C. Duffield, Anne M. Cleary and Nigel P. Pedersen and has published in prestigious journals such as SHILAP Revista de lepidopterología, Behavior Research Methods and Journal of Neuroscience Methods.

In The Last Decade

Timothy McMahan

15 papers receiving 286 citations

Peers

Timothy McMahan
David Steyrl Austria
Karla Conn United States
John G. Gaspar United States
Gillian Porter United Kingdom
Nuraini Jamil United Arab Emirates
I.Y. Kim South Korea
David Steyrl Austria
Timothy McMahan
Citations per year, relative to Timothy McMahan Timothy McMahan (= 1×) peers David Steyrl

Countries citing papers authored by Timothy McMahan

Since Specialization
Citations

This map shows the geographic impact of Timothy McMahan's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Timothy McMahan with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Timothy McMahan more than expected).

Fields of papers citing papers by Timothy McMahan

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Timothy McMahan. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Timothy McMahan. The network helps show where Timothy McMahan may publish in the future.

Co-authorship network of co-authors of Timothy McMahan

This figure shows the co-authorship network connecting the top 25 collaborators of Timothy McMahan. A scholar is included among the top collaborators of Timothy McMahan based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Timothy McMahan. Timothy McMahan is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

16 of 16 papers shown
1.
Parsons, Thomas D., et al.. (2024). Feasibility study to identify machine learning predictors for a Virtual Environment Grocery Store. Virtual Reality. 28(1). 1 indexed citations
2.
Andel, Ross, Timothy McMahan, Thomas D. Parsons, & Jakub Hort. (2024). Virtual Reality Tennis Training: Performance Gains Derived from User Characteristics. Cyberpsychology Behavior and Social Networking. 27(10). 728–735.
3.
Cleary, Anne M., et al.. (2023). A virtual reality paradigm with dynamic scene stimuli for use in memory research. Behavior Research Methods. 56(7). 6440–6463. 4 indexed citations
4.
Kelly, Kimberly, et al.. (2023). Machine learning classification analysis for an adaptive virtual reality Stroop task. Virtual Reality. 27(2). 1391–1407. 12 indexed citations
5.
McMahan, Timothy & Thomas D. Parsons. (2023). Active and Passive Machine Learning Predictors to Build Adaptive Virtual Environments. AHFE international. 1 indexed citations
6.
Kelly, Kimberly, et al.. (2022). Factor analysis of the virtual reality Stroop task. Journal of Clinical and Experimental Neuropsychology. 44(8). 604–617. 1 indexed citations
7.
Cleary, Anne M., Timothy McMahan, Thomas D. Parsons, et al.. (2021). Subjective distinguishability of seizure and non-seizure Déjà Vu: A case report, brief literature review, and research prospects. Epilepsy & Behavior. 125. 108373–108373. 8 indexed citations
8.
McMahan, Timothy, Tyler C. Duffield, & Thomas D. Parsons. (2021). Feasibility Study to Identify Machine Learning Predictors for a Virtual School Environment: Virtual Reality Stroop Task. SHILAP Revista de lepidopterología. 2. 4 indexed citations
9.
10.
Parsons, Thomas D., Timothy McMahan, & Ian Parberry. (2020). Classification of Video Game Player Experience Using Consumer-Grade Electroencephalography. IEEE Transactions on Affective Computing. 13(1). 3–15. 10 indexed citations
11.
Parsons, Thomas D. & Timothy McMahan. (2017). An initial validation of the Virtual Environment Grocery Store. Journal of Neuroscience Methods. 291. 13–19. 30 indexed citations
12.
Parsons, Thomas D., Timothy McMahan, & Robert L Kane. (2017). Practice parameters facilitating adoption of advanced technologies for enhancing neuropsychological assessment paradigms. The Clinical Neuropsychologist. 32(1). 16–41. 59 indexed citations
13.
Riva, Paolo, Leonor J. Romero Lauro, Federica Pallavicini, et al.. (2016). A comparison of 3D versus 2D virtual environments on the feelings of social exclusion, inclusion and over-inclusion. 14. 89–94. 3 indexed citations
14.
McMahan, Timothy, Ian Parberry, & Thomas D. Parsons. (2015). Evaluating Electroencephalography Engagement Indices During Video Game Play.. Foundations of Digital Games. 11 indexed citations
15.
McMahan, Timothy, Ian Parberry, & Thomas D. Parsons. (2015). Modality specific assessment of video game player’s experience using the Emotiv. Entertainment Computing. 7. 1–6. 57 indexed citations
16.
McMahan, Timothy, Ian Parberry, & Thomas D. Parsons. (2015). Evaluating Player Task Engagement and Arousal Using Electroencephalography. Procedia Manufacturing. 3. 2303–2310. 84 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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