Shaun Bangay

677 total citations
71 papers, 464 citations indexed

About

Shaun Bangay is a scholar working on Computer Vision and Pattern Recognition, Computer Graphics and Computer-Aided Design and Artificial Intelligence. According to data from OpenAlex, Shaun Bangay has authored 71 papers receiving a total of 464 indexed citations (citations by other indexed papers that have themselves been cited), including 30 papers in Computer Vision and Pattern Recognition, 17 papers in Computer Graphics and Computer-Aided Design and 15 papers in Artificial Intelligence. Recurrent topics in Shaun Bangay's work include Computer Graphics and Visualization Techniques (17 papers), Augmented Reality Applications (8 papers) and Artificial Intelligence in Games (8 papers). Shaun Bangay is often cited by papers focused on Computer Graphics and Visualization Techniques (17 papers), Augmented Reality Applications (8 papers) and Artificial Intelligence in Games (8 papers). Shaun Bangay collaborates with scholars based in South Africa, Australia and Belgium. Shaun Bangay's co-authors include Sophie McKenzie, Jo Salmon, Jenny Veitch, Bénédicte Deforche, Anna Timperio, Jelle Van Cauwenberg, Ariane Ghekiere, Lisa M. Barnett, Nicola D. Ridgers and Kate Parker and has published in prestigious journals such as British Journal of Cancer, Landscape and Urban Planning and International Journal of Behavioral Nutrition and Physical Activity.

In The Last Decade

Shaun Bangay

60 papers receiving 432 citations

Peers

Shaun Bangay
Nick Dalton United Kingdom
Michael Jones United States
Jan Oliver Wallgrün United States
Nick Dalton United Kingdom
Shaun Bangay
Citations per year, relative to Shaun Bangay Shaun Bangay (= 1×) peers Nick Dalton

Countries citing papers authored by Shaun Bangay

Since Specialization
Citations

This map shows the geographic impact of Shaun Bangay's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Shaun Bangay with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Shaun Bangay more than expected).

Fields of papers citing papers by Shaun Bangay

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Shaun Bangay. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Shaun Bangay. The network helps show where Shaun Bangay may publish in the future.

Co-authorship network of co-authors of Shaun Bangay

This figure shows the co-authorship network connecting the top 25 collaborators of Shaun Bangay. A scholar is included among the top collaborators of Shaun Bangay based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Shaun Bangay. Shaun Bangay is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Bangay, Shaun, et al.. (2023). Forest Classroom: A Case Study of Educational Augmented Reality Design to Facilitate Classroom Engagement. Multimodal Technologies and Interaction. 7(5). 46–46. 6 indexed citations
3.
Bangay, Shaun, et al.. (2021). Augmented Reality Analytics to Investigate Motor Skills for Crossing the Midline. International Conference on Computers in Education.
4.
McKenzie, Sophie, et al.. (2020). A team-teaching approach for blended learning: an experiment. Studies in Higher Education. 47(4). 860–874. 27 indexed citations
5.
Bangay, Shaun, et al.. (2020). Side-Channel Sensing: Exploiting Side-Channels to Extract Information for Medical Diagnostics and Monitoring. IEEE Journal of Translational Engineering in Health and Medicine. 8. 1–13. 6 indexed citations
6.
Bangay, Shaun, et al.. (2020). On Repurposing Social Virtual Reality Platforms to Support Distributed Learning. 3. 981–986. 1 indexed citations
8.
Natgunanathan, Iynkaran, Abid Mehmood, Yong Xiang, et al.. (2017). An overview of protection of privacy in multibiometrics. Multimedia Tools and Applications. 77(6). 6753–6773. 6 indexed citations
9.
Veitch, Jenny, Jo Salmon, Kate Parker, et al.. (2016). Adolescents’ ratings of features of parks that encourage park visitation and physical activity. International Journal of Behavioral Nutrition and Physical Activity. 13(1). 73–73. 34 indexed citations
10.
Bangay, Shaun, et al.. (2015). BIOLOGICALLY INSPIRED VECTOR FIELDS TO GENERATE HAIR DIRECTIONS. Deakin Research Online (Deakin University). 1(1). 142–151.
11.
McKenzie, Sophie, Shaun Bangay, Lisa M. Barnett, Nicola D. Ridgers, & Jo Salmon. (2014). Design Elements and Feasibility of an Organized Multiplayer Mobile Active Videogame for Primary School-Aged Children. Games for Health Journal. 3(6). 379–387. 13 indexed citations
12.
Barnett, Lisa M., Shaun Bangay, Sophie McKenzie, & Nicola D. Ridgers. (2013). Active Gaming as a Mechanism to Promote Physical Activity and Fundamental Movement Skill in Children. Frontiers in Public Health. 1. 74–74. 26 indexed citations
13.
Bangay, Shaun, et al.. (2009). Proceedings of the 2009 Annual Conference of the Southern African Computer Lecturers' Association. British Journal of Cancer. 62(5). 730–5. 5 indexed citations
14.
Bangay, Shaun, et al.. (2008). Automating the creation of 3D animation from annotated fiction text. Deakin Research Online (Deakin University). 3–10. 4 indexed citations
15.
Bangay, Shaun, et al.. (2006). Duplicating road patterns in south african informal settlements using procedural techniques. 161–169. 18 indexed citations
16.
Bangay, Shaun, et al.. (2006). Procedural modeling facilities for hierarchical object generation. 145–154. 4 indexed citations
17.
Bangay, Shaun, et al.. (2005). Evaluating parts-of-speech taggers for use in a text-to-scene conversion system. 20–28. 6 indexed citations
18.
Chalmers, Alan, et al.. (2001). Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation. 2 indexed citations
19.
Bangay, Shaun. (2001). Experiences in porting a virtual reality system to Java. 33–37. 4 indexed citations
20.
Bangay, Shaun. (2000). From virtual to physical reality with paper folding. Computational Geometry. 15(1-3). 161–174. 10 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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