Samuel Huron
Impact in
- Human-Computer Interaction top 2%
- Innovative Human-Technology Interaction
- Interactive and Immersive Displays
- Virtual Reality Applications and Impacts
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- Data Visualization and Analytics
- Video Analysis and Summarization
Papers in ⓘ
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- Innovative Human-Technology Interaction 10
- Interactive and Immersive Displays 8
- Virtual Reality Applications and Impacts 4
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- Data Visualization and Analytics 13
- Video Analysis and Summarization 3
- Co-authors
- Sheelagh Carpendale (7 shared papers)Yvonne Jansen (5 shared papers)Jagoda Walny (2 shared papers)Romain Vuillemot (1 shared paper)Jean‐Daniel Fekete (1 shared paper)Dominikus Baur (1 shared paper)Alice Thudt (2 shared papers)Éric Lecolinet (4 shared papers)
- Journals
- IEEE Transactions on Visualization and Computer Graphics (6 papers)IEEE Computer Graphics and Applications (3 papers)Computer Graphics Forum (2 papers)SPIRE - Sciences Po Institutional REpository (4 papers)2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (1 paper)
- Partner nations
- FranceUnited KingdomCanada
In The Last Decade
Samuel Huron
25 papers receiving 494 citations
Peers
Comparison fields: 5 of 73
- Human-Computer Interaction 225
- Computer Vision and Pattern Recognition 303
- Information Systems and Management 31
- Architecture 6
- Computer Science Applications 20
Countries citing papers authored by Samuel Huron
This map shows the geographic impact of Samuel Huron's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Samuel Huron with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Samuel Huron more than expected).
Fields of papers citing papers by Samuel Huron
This network shows the impact of papers produced by Samuel Huron. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Samuel Huron. The network helps show where Samuel Huron may publish in the future.
Co-authors
The 25 scholars most cited alongside Samuel Huron, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 28 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2014 | 84 | |
| 2 | 2022 | 59 | |
| 3 | 2022 | 54 | |
| 4 | 2015 | 54 | |
| 5 | 2013 | 50 | |
| 6 | 2015 | 43 | |
| 7 | 2019 | 27 | |
| 8 | 2017 | 25 | |
| 9 | 2023 | 20 | |
| 10 | 2016 | 15 | |
| 11 | 2017 | 12 | |
| 12 | 2022 | 11 | |
| 13 | 2024 | 6 | |
| 14 | 2024 | 5 | |
| 15 | 2020 | 5 | |
| 16 | 2024 | 5 | |
| 17 | 2021 | 5 | |
| 18 | 2023 | 3 | |
| 19 | 2024 | 2 | |
| 20 | 2023 | 2 |
About Samuel Huron
Samuel Huron is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Statistical and Nonlinear Physics, Sociology and Political Science and Cognitive Neuroscience, having authored 28 papers that have together received 496 indexed citations. Recurring topics across this work include Data Visualization and Analytics (13 papers), Innovative Human-Technology Interaction (10 papers), Interactive and Immersive Displays (8 papers), Virtual Reality Applications and Impacts (4 papers), Multimedia Communication and Technology (3 papers), Video Analysis and Summarization (3 papers), Participatory Visual Research Methods (2 papers) and Tactile and Sensory Interactions (2 papers). The work is most often cited by research in Human-Computer Interaction (225 citations), Computer Vision and Pattern Recognition (303 citations), Information Systems and Management (31 citations), Architecture (6 citations) and Computer Science Applications (20 citations). Samuel Huron has collaborated with scholars based in France, United Kingdom and Canada. Frequent co-authors include Sheelagh Carpendale, Yvonne Jansen, Jagoda Walny, Romain Vuillemot, Jean‐Daniel Fekete, Dominikus Baur, Alice Thudt, Éric Lecolinet, Jan Gugenheimer and Danielle Albers Szafir. Their work appears in journals such as IEEE Transactions on Visualization and Computer Graphics, IEEE Computer Graphics and Applications, Computer Graphics Forum, SPIRE - Sciences Po Institutional REpository and 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.