Mirabelle D’Cruz
About
In The Last Decade
Mirabelle D’Cruz
31 papers receiving 370 citations
Peers
Comparison fields: 5 of 85
- Human-Computer Interaction 134
- Computer Vision and Pattern Recognition 99
- Social Psychology 98
- Developmental and Educational Psychology 49
- Industrial and Manufacturing Engineering 40
Countries citing papers authored by Mirabelle D’Cruz
This map shows the geographic impact of Mirabelle D’Cruz's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Mirabelle D’Cruz with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Mirabelle D’Cruz more than expected).
Fields of papers citing papers by Mirabelle D’Cruz
This network shows the impact of papers produced by Mirabelle D’Cruz. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Mirabelle D’Cruz. The network helps show where Mirabelle D’Cruz may publish in the future.
Co-authorship network of co-authors of Mirabelle D’Cruz
This figure shows the co-authorship network connecting the top 25 collaborators of Mirabelle D’Cruz. A scholar is included among the top collaborators of Mirabelle D’Cruz based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Mirabelle D’Cruz. Mirabelle D’Cruz is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 4 | |
| 2 | The Industrial Track of EuroVR 2018: Proceedings of the 15th Annual EuroVR Conference | 1 |
| 3 | 17 | |
| 4 | 23 | |
| 5 | 2 | |
| 6 | 19 | |
| 7 | 3D Tune-In: 3D-Games for TUNing and lEarnINg About Hearing Aids. | 1 |
| 8 | 3D Tune-In: The Use of 3D Sound and Gamification to Aid Better Adoption of Hearing Aid Technologies | 7 |
| 9 | 51 | |
| 10 | 22 | |
| 11 | 16 | |
| 12 | 5 | |
| 13 | 50 | |
| 14 | 4 | |
| 15 | Joint VR Conference of euroVR and EGVE, 2011: Current and Future Perspectives of Virtual Reality, Augmented Reality and Mixed Reality: Industrial and Poster Track | 2 |
| 16 | Using virtual reality for the training of the Metallographic Replica technique used to inspect power plants by TECNATOM SA | 1 |
| 17 | The contributions of presence and ergonomics to the digital factory | 1 |
| 18 | How is VR used to support training in industry? The INTUITION network of excellence working group on education and training | 1 |
| 19 | 17 | |
| 20 | 1 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.