Michele Fiorentino
- Human-Computer Interaction top 0.2%
- Virtual Reality Applications and Impacts 37
- Interactive and Immersive Displays 31
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- Augmented Reality Applications 48
- Geology top 5%
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- Bone Tissue Engineering Materials 9
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- Tactile and Sensory Interactions 8
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- Spatial Cognition and Navigation 7
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- Orthopaedic implants and arthroplasty 6
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- Computer Graphics and Visualization Techniques 5
- Co-authors
- Antonio Emmanuele UvaMichele GattulloGiuseppe MonnoAntonio BoccaccioVito Modesto ManghisiFrancesco FerriseMonica BordegoniAlessandro Evangelista
- Cited by
- Human-Computer InteractionComputer Vision and Pattern RecognitionMedical Laboratory Technology
- Journals
- IEEE Transactions on Visualization and Computer Graphics (6 papers)Computers in Industry (6 papers)Future Internet (3 papers)
- Partner nations
- ItalyUnited StatesGermany
In The Last Decade
Michele Fiorentino
91 papers receiving 2.3k citations
Peers
Comparison fields: 5 of 144
- Human-Computer Interaction 889
- Computer Vision and Pattern Recognition 1.0k
- Medical Laboratory Technology 73
- Industrial and Manufacturing Engineering 432
- Geology 127
Countries citing papers authored by Michele Fiorentino
This map shows the geographic impact of Michele Fiorentino's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Michele Fiorentino with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Michele Fiorentino more than expected).
Fields of papers citing papers by Michele Fiorentino
This network shows the impact of papers produced by Michele Fiorentino. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Michele Fiorentino. The network helps show where Michele Fiorentino may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Michele Fiorentino, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2025 | 0 | |
| 2 | 2025 | 0 | |
| 3 | 2024 | 2 | |
| 4 | 2024 | 5 | |
| 5 | 2024 | 2 | |
| 6 | 2024 | 1 | |
| 7 | 2024 | 0 | |
| 8 | 2023 | 24 | |
| 9 | 2022 | 19 | |
| 10 | 2022 | 7 | |
| 11 | 2022 | 19 | |
| 12 | 2021 | 3 | |
| 13 | 2021 | 43 | |
| 14 | 2020 | 10 | |
| 15 | 2020 | 70 | |
| 16 | 2017 | 148 | |
| 17 | 2015 | 86 | |
| 18 | 2013 | 71 | |
| 19 | The SenStylus: A Novel Rumble-Feedback Pen Device for CAD Application in Virtual Reality | 2005 | 12 |
| 20 | SURFACE DESIGN IN VIRTUAL REALITY AS INDUSTRIAL APPLICATION | 2002 | 11 |
About Michele Fiorentino
Michele Fiorentino is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition and Computer Graphics and Computer-Aided Design, having authored 98 papers that have together received 2.4k indexed citations. Recurring topics across this work include Augmented Reality Applications (48 papers), Virtual Reality Applications and Impacts (37 papers), Interactive and Immersive Displays (31 papers), Bone Tissue Engineering Materials (9 papers), Tactile and Sensory Interactions (8 papers), Spatial Cognition and Navigation (7 papers), Orthopaedic implants and arthroplasty (6 papers) and Computer Graphics and Visualization Techniques (5 papers). The work is most often cited by research in Human-Computer Interaction (889 citations), Computer Vision and Pattern Recognition (1.0k citations) and Medical Laboratory Technology (73 citations). Michele Fiorentino has collaborated with scholars based in Italy, United States and Germany. Frequent co-authors include Antonio Emmanuele Uva, Michele Gattullo, Giuseppe Monno, Antonio Boccaccio, Vito Modesto Manghisi, Francesco Ferrise, Monica Bordegoni, Alessandro Evangelista, Giulia Wally Scurati and Giuseppe Leonardo Cascella. Their work appears in journals such as IEEE Transactions on Visualization and Computer Graphics, Computers in Industry, Future Internet, Virtual Reality and IEEE Computer Graphics and Applications.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.