Kam Star

407 total citations
14 papers, 226 citations indexed

About

Kam Star is a scholar working on Developmental and Educational Psychology, Sociology and Political Science and Artificial Intelligence. According to data from OpenAlex, Kam Star has authored 14 papers receiving a total of 226 indexed citations (citations by other indexed papers that have themselves been cited), including 9 papers in Developmental and Educational Psychology, 5 papers in Sociology and Political Science and 5 papers in Artificial Intelligence. Recurrent topics in Kam Star's work include Educational Games and Gamification (9 papers), Digital Games and Media (3 papers) and Artificial Intelligence in Games (3 papers). Kam Star is often cited by papers focused on Educational Games and Gamification (9 papers), Digital Games and Media (3 papers) and Artificial Intelligence in Games (3 papers). Kam Star collaborates with scholars based in United Kingdom, Greece and Austria. Kam Star's co-authors include Maja Pantić, Björn W. Schuller, Vedhas Pandit, Jean Kossaifi, Jing Han, Jie Shen, Fabien Ringeval, Yannis Panagakis, Antoine Toisoul and Robert Walecki and has published in prestigious journals such as IEEE Transactions on Pattern Analysis and Machine Intelligence, IEEE Computational Intelligence Magazine and Information.

In The Last Decade

Kam Star

14 papers receiving 215 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Kam Star United Kingdom 5 125 67 62 41 38 14 226
Roberto Legaspi Japan 9 66 0.5× 69 1.0× 41 0.7× 51 1.2× 31 0.8× 46 292
Kiavash Bahreini Netherlands 8 124 1.0× 121 1.8× 67 1.1× 31 0.8× 29 0.8× 16 318
Mariusz Szwoch Poland 8 122 1.0× 47 0.7× 61 1.0× 50 1.2× 24 0.6× 13 212
Hung‐Hsuan Huang Japan 9 40 0.3× 151 2.3× 59 1.0× 93 2.3× 31 0.8× 62 268
Dairazalia Sánchez-Cortés Switzerland 8 107 0.9× 148 2.2× 66 1.1× 163 4.0× 31 0.8× 12 361
Loredana Cerrato Ireland 8 179 1.4× 185 2.8× 32 0.5× 72 1.8× 40 1.1× 34 364
Wataru Tsukahara Japan 6 119 1.0× 219 3.3× 18 0.3× 99 2.4× 19 0.5× 19 363
Brandon Roy United States 10 89 0.7× 133 2.0× 53 0.9× 24 0.6× 48 1.3× 16 382
Sébastien Lallé Canada 13 45 0.4× 111 1.7× 197 3.2× 22 0.5× 11 0.3× 23 331
Swadha Gupta India 7 81 0.6× 59 0.9× 51 0.8× 9 0.2× 9 0.2× 17 226

Countries citing papers authored by Kam Star

Since Specialization
Citations

This map shows the geographic impact of Kam Star's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Kam Star with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Kam Star more than expected).

Fields of papers citing papers by Kam Star

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Kam Star. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Kam Star. The network helps show where Kam Star may publish in the future.

Co-authorship network of co-authors of Kam Star

This figure shows the co-authorship network connecting the top 25 collaborators of Kam Star. A scholar is included among the top collaborators of Kam Star based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Kam Star. Kam Star is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

14 of 14 papers shown
1.
Freitas, Sara de, Victoria Uren, Kristian Kiili, et al.. (2023). Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education. Information. 14(2). 99–99. 4 indexed citations
2.
Kossaifi, Jean, Robert Walecki, Yannis Panagakis, et al.. (2019). SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild. IEEE Transactions on Pattern Analysis and Machine Intelligence. 43(3). 1022–1040. 157 indexed citations
3.
Mascarenhas, Samuel, et al.. (2018). A Virtual Agent Toolkit for Serious Games Developers. Data Archiving and Networked Services (DANS). 1–7. 14 indexed citations
4.
Freitas, Sara de, et al.. (2017). How to Use Gamified Dashboards and Learning Analytics for Providing Immediate Student Feedback and Performance Tracking in Higher Education. eSpace (Curtin University). 429–434. 17 indexed citations
5.
Mascarenhas, Samuel, Rui Prada, Pedro A. Santos, Kam Star, & Manuel Freire. (2016). D3.5 – First Storytelling Framework. Data Archiving and Networked Services (DANS). 1 indexed citations
6.
Apostolou, Dimitris, et al.. (2016). Facilitating Creativity in Collaborative Work with Computational Intelligence Software. IEEE Computational Intelligence Magazine. 11(2). 29–40. 3 indexed citations
7.
Modafferi, Stefano, et al.. (2016). Creating opportunities to learn social skills at school using digital games. ePrints Soton (University of Southampton). 3 indexed citations
8.
Vuillier, Laura, et al.. (2016). D2.1 2nd User requirements for gamification of prosocial learning. ePrints Soton (University of Southampton). 1 indexed citations
9.
Dimitropoulos, Kosmas, Laura Vuillier, Stefano Modafferi, et al.. (2015). ProsocialLearn: D2.5 evaluation strategy and protocols. ePrints Soton (University of Southampton). 1 indexed citations
10.
Star, Kam, et al.. (2015). Towards Social Media Platform Integration with an Applied Gaming Ecosystem. 14–21. 3 indexed citations
11.
Star, Kam, et al.. (2015). A Playful Affinity Space for Creative Research. 107–110. 2 indexed citations
12.
Dunwell, Ian, Petros Lameras, Sara de Freitas, et al.. (2014). Providing Career Guidance to Adolescents through Digital Games. International Journal of Game-Based Learning. 4(4). 58–70. 1 indexed citations
13.
Dunwell, Ian, Petros Lameras, Sara de Freitas, et al.. (2013). MeTycoon: A game-based approach to career guidance. Pure (Coventry University). 1–6. 15 indexed citations
14.
Petridis, Panagiotis, Ian Dunwell, Sylvester Arnab, et al.. (2011). Building Social Commmunities around Alternate Reality Games. Coventry University Open Collections (Coventry university). 76–83. 4 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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