Hideki Koike
Impact in
- Human-Computer Interaction top 0.1%
- Interactive and Immersive Displays
- Hand Gesture Recognition Systems
- Virtual Reality Applications and Impacts
- Gaze Tracking and Assistive Technology
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- Augmented Reality Applications
- Data Visualization and Analytics
- Human Pose and Action Recognition
Papers in ⓘ
-
- Augmented Reality Applications 46
- Advanced Vision and Imaging 28
- Video Analysis and Summarization 20
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- Interactive and Immersive Displays 68
- Hand Gesture Recognition Systems 37
- Virtual Reality Applications and Impacts 26
- Gaze Tracking and Assistive Technology 21
- Co-authors
- Yoichi Sato (23 shared papers)Erwin Wu (38 shared papers)Koichi Oka (3 shared papers)Toshiki Sato (37 shared papers)T. Takada (6 shared papers)N. Takahashi (12 shared papers)Kris Kitani (11 shared papers)Yoshito KOBAYASHI (1 shared paper)
- Journals
- IEEE Access (3 papers)IEEE Computer Graphics and Applications (3 papers)IEEE Transactions on Visualization and Computer Graphics (2 papers)Machine Vision and Applications (2 papers)ACM Transactions on Information Systems (2 papers)
- Partner nations
- JapanUnited StatesChina
In The Last Decade
Hideki Koike
228 papers receiving 2.5k citations
Peers
Comparison fields: 5 of 123
- Human-Computer Interaction 1.4k
- Computer Vision and Pattern Recognition 1.3k
- Cognitive Neuroscience 655
- Structural Biology 24
- Signal Processing 173
Countries citing papers authored by Hideki Koike
This map shows the geographic impact of Hideki Koike's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Hideki Koike with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Hideki Koike more than expected).
Fields of papers citing papers by Hideki Koike
This network shows the impact of papers produced by Hideki Koike. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Hideki Koike. The network helps show where Hideki Koike may publish in the future.
Co-authors
The 25 scholars most cited alongside Hideki Koike, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 243 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2002 | 174 | |
| 2 | 2003 | 106 | |
| 3 | 2002 | 90 | |
| 4 | 2004 | 85 | |
| 5 | 2002 | 63 | |
| 6 | 2000 | 58 | |
| 7 | 1993 | 54 | |
| 8 | 2021 | 48 | |
| 9 | 2020 | 47 | |
| 10 | 2003 | 47 | |
| 11 | 2019 | 46 | |
| 12 | 2020 | 45 | |
| 13 | MieLog: A Highly Interactive Visual Log Browser Using Information Visualization and Statistical Analysis | 2002 | 44 |
| 14 | 2002 | 44 | |
| 15 | 2015 | 42 | |
| 16 | 1991 | 39 | |
| 17 | 2010 | 38 | |
| 18 | 2011 | 37 | |
| 19 | 1995 | 37 | |
| 20 | 2009 | 37 |
About Hideki Koike
Hideki Koike is a scholar working on Computer Vision and Pattern Recognition, Human-Computer Interaction, Cognitive Neuroscience, Control and Systems Engineering and Biomedical Engineering, having authored 243 papers that have together received 2.7k indexed citations. Recurring topics across this work include Interactive and Immersive Displays (68 papers), Tactile and Sensory Interactions (56 papers), Augmented Reality Applications (46 papers), Hand Gesture Recognition Systems (37 papers), Advanced Vision and Imaging (28 papers), Virtual Reality Applications and Impacts (26 papers), Gaze Tracking and Assistive Technology (21 papers) and Video Analysis and Summarization (20 papers). The work is most often cited by research in Human-Computer Interaction (1.4k citations), Computer Vision and Pattern Recognition (1.3k citations), Cognitive Neuroscience (655 citations), Structural Biology (24 citations) and Signal Processing (173 citations). Hideki Koike has collaborated with scholars based in Japan, United States and China. Frequent co-authors include Yoichi Sato, Erwin Wu, Koichi Oka, Toshiki Sato, T. Takada, N. Takahashi, Kris Kitani, Yoshito KOBAYASHI, Hui-Shyong Yeo and Aaron Quigley. Their work appears in journals such as IEEE Access, IEEE Computer Graphics and Applications, IEEE Transactions on Visualization and Computer Graphics, Machine Vision and Applications and ACM Transactions on Information Systems.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.