Fabrizio Pece
Impact in
- Human-Computer Interaction top 1%
- Interactive and Immersive Displays
- Virtual Reality Applications and Impacts
- Hand Gesture Recognition Systems
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- Advanced Vision and Imaging
- Image Enhancement Techniques
- Augmented Reality Applications
- Advanced Image Processing Techniques
Papers in
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- Advanced Vision and Imaging 5
- Advanced Image and Video Retrieval Techniques 3
- Augmented Reality Applications 2
- Advanced Image Processing Techniques 2
- Video Analysis and Summarization 2
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- Interactive and Immersive Displays 5
- Virtual Reality Applications and Impacts 3
- Co-authors
- Jan Kautz (10 shared papers)Otmar Hilliges (5 shared papers)Jie Song (2 shared papers)Gábor Sörös (2 shared papers)Shahram Izadi (2 shared papers)Cem Keskin (1 shared paper)Sean Fanello (1 shared paper)Tim Weyrich (4 shared papers)
- Journals
- PRESENCE Virtual and Augmented Reality (1 paper)IEEE Computer Graphics and Applications (1 paper)Eurographics (2 papers)Chalmers Research (Chalmers University of Technology) (1 paper)UCL Discovery (University College London) (1 paper)
- Partner nations
- United KingdomSwitzerlandGermany
In The Last Decade
Fabrizio Pece
15 papers receiving 498 citations
Peers
Comparison fields: 5 of 55
- Human-Computer Interaction 286
- Computer Vision and Pattern Recognition 273
- Cognitive Neuroscience 167
- Computer Graphics and Computer-Aided Design 27
- Media Technology 47
Countries citing papers authored by Fabrizio Pece
This map shows the geographic impact of Fabrizio Pece's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Fabrizio Pece with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Fabrizio Pece more than expected).
Fields of papers citing papers by Fabrizio Pece
This network shows the impact of papers produced by Fabrizio Pece. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Fabrizio Pece. The network helps show where Fabrizio Pece may publish in the future.
Co-authors
The 25 scholars most cited alongside Fabrizio Pece, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2014 | 122 | |
| 2 | 2010 | 81 | |
| 3 | 2017 | 59 | |
| 4 | 2012 | 51 | |
| 5 | 2016 | 45 | |
| 6 | 2018 | 38 | |
| 7 | 2011 | 30 | |
| 8 | 2012 | 23 | |
| 9 | 2011 | 20 | |
| 10 | 2015 | 14 | |
| 11 | 2013 | 12 | |
| 12 | 2013 | 7 | |
| 13 | 2011 | 6 | |
| 14 | 2014 | 4 | |
| 15 | 2012 | 1 |
About Fabrizio Pece
Fabrizio Pece is a scholar working on Computer Vision and Pattern Recognition, Human-Computer Interaction, Cognitive Neuroscience, Biomedical Engineering and Control and Systems Engineering, having authored 15 papers that have together received 513 indexed citations. Recurring topics across this work include Interactive and Immersive Displays (5 papers), Advanced Vision and Imaging (5 papers), Tactile and Sensory Interactions (4 papers), Virtual Reality Applications and Impacts (3 papers), Advanced Image and Video Retrieval Techniques (3 papers), Augmented Reality Applications (2 papers), Advanced Image Processing Techniques (2 papers) and Video Analysis and Summarization (2 papers). The work is most often cited by research in Human-Computer Interaction (286 citations), Computer Vision and Pattern Recognition (273 citations), Cognitive Neuroscience (167 citations), Computer Graphics and Computer-Aided Design (27 citations) and Media Technology (47 citations). Fabrizio Pece has collaborated with scholars based in United Kingdom, Switzerland and Germany. Frequent co-authors include Jan Kautz, Otmar Hilliges, Jie Song, Gábor Sörös, Shahram Izadi, Cem Keskin, Sean Fanello, Tim Weyrich, Emre Aksan and James Tompkin. Their work appears in journals such as PRESENCE Virtual and Augmented Reality, IEEE Computer Graphics and Applications, Eurographics, Chalmers Research (Chalmers University of Technology) and UCL Discovery (University College London).
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.