Evan A. Suma

3.6k total citations
71 papers, 2.5k citations indexed

About

Evan A. Suma is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition and Cognitive Neuroscience. According to data from OpenAlex, Evan A. Suma has authored 71 papers receiving a total of 2.5k indexed citations (citations by other indexed papers that have themselves been cited), including 45 papers in Human-Computer Interaction, 34 papers in Computer Vision and Pattern Recognition and 14 papers in Cognitive Neuroscience. Recurrent topics in Evan A. Suma's work include Virtual Reality Applications and Impacts (37 papers), Human Motion and Animation (12 papers) and Augmented Reality Applications (11 papers). Evan A. Suma is often cited by papers focused on Virtual Reality Applications and Impacts (37 papers), Human Motion and Animation (12 papers) and Augmented Reality Applications (11 papers). Evan A. Suma collaborates with scholars based in United States, Austria and Germany. Evan A. Suma's co-authors include Mark Bolas, David M. Krum, Samantha Finkelstein, Belinda Lange, Mahdi Azmandian, Timofey Grechkin, Albert Rizzo, Chien‐Yen Chang, Larry F. Hodges and Brett Newman and has published in prestigious journals such as IEEE Transactions on Visualization and Computer Graphics, International Journal of Human-Computer Studies and Disability and Rehabilitation.

In The Last Decade

Evan A. Suma

67 papers receiving 2.4k citations

Peers

Evan A. Suma
Mark Bolas United States
Holger Regenbrecht New Zealand
Kay M. Stanney United States
Michael G. Lilienthal United States
Norman E. Lane United States
Mary C. Whitton United States
Mark Bolas United States
Evan A. Suma
Citations per year, relative to Evan A. Suma Evan A. Suma (= 1×) peers Mark Bolas

Countries citing papers authored by Evan A. Suma

Since Specialization
Citations

This map shows the geographic impact of Evan A. Suma's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Evan A. Suma with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Evan A. Suma more than expected).

Fields of papers citing papers by Evan A. Suma

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Evan A. Suma. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Evan A. Suma. The network helps show where Evan A. Suma may publish in the future.

Co-authorship network of co-authors of Evan A. Suma

This figure shows the co-authorship network connecting the top 25 collaborators of Evan A. Suma. A scholar is included among the top collaborators of Evan A. Suma based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Evan A. Suma. Evan A. Suma is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Suma, Evan A., et al.. (2015). Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans. SPIRE - Sciences Po Institutional REpository. 2 indexed citations
2.
Azmandian, Mahdi, Timofey Grechkin, Mark Bolas, & Evan A. Suma. (2015). Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance. Eurographics. 53 indexed citations
3.
Suma, Evan A., et al.. (2015). Evaluating visual query methods for articulated motion video search. International Journal of Human-Computer Studies. 77. 10–22. 1 indexed citations
4.
Bolas, Mark, Christine Barron, Evan A. Suma, et al.. (2015). Creating near-field VR using stop motion characters and a touch of light-field rendering. 1–1. 5 indexed citations
5.
Suma, Evan A., et al.. (2015). Making small spaces feel large. 1–1. 22 indexed citations
6.
Azmandian, Mahdi, et al.. (2014). An enhanced steering algorithm for redirected walking in virtual environments. 65–66. 16 indexed citations
7.
Suma, Evan A., Wolfgang Stuerzlinger, & Frank Steinicke. (2013). Proceedings of the 1st symposium on Spatial user interaction.
8.
Suma, Evan A., et al.. (2013). Rapid generation of personalized avatars. 26. 185–185.
9.
Suma, Evan A., et al.. (2012). Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture. IEEE Transactions on Visualization and Computer Graphics. 18(4). 555–564. 143 indexed citations
10.
Lange, Belinda, Sebastian Koenig, Chien‐Yen Chang, et al.. (2012). Interactive game-based rehabilitation using the Microsoft Kinect. 171–172. 77 indexed citations
11.
Lange, Belinda, et al.. (2012). Designing informed game-based rehabilitation tasks leveraging advances in virtual reality. Disability and Rehabilitation. 34(22). 1863–1870. 151 indexed citations
12.
Krum, David M., Evan A. Suma, & Mark Bolas. (2012). Poster: Spatial misregistration of virtual human audio: Implications of the precedence effect. 36. 147–148. 1 indexed citations
13.
Lange, Belinda, et al.. (2011). Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor. PubMed. 2011. 1831–1834. 283 indexed citations
14.
Suma, Evan A., et al.. (2010). Leveraging Change Blindness for Walking in Virtual Environments. 2 indexed citations
15.
Jeong, Dong Hyun, et al.. (2010). A continuous analysis process between desktop and collaborative visual analytics environments. 231–232. 2 indexed citations
16.
Finkelstein, Samantha, et al.. (2010). Astrojumper. 4189–4194. 24 indexed citations
17.
Chang, Remco, Alvin Lee, Mohammad Ghoniem, et al.. (2008). Scable and interactive visual analysis of financal wire transactions for fraud detection. 7(1). 63–76. 14 indexed citations
18.
Suma, Evan A., et al.. (2007). Can Immersive Virtual Humans Teach Social Conversational Protocols?. 215–218. 28 indexed citations
19.
Chang, Remco, Mohammad Ghoniem, Robert Kosara, et al.. (2007). WireVis: Visualization of Categorical, Time-Varying Data From Financial Transactions. 155–162. 100 indexed citations
20.
Stansfield, Sharon, et al.. (2005). Emotional and performance attributes of a VR game: a study of children.. PubMed. 111. 515–8. 8 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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