Bruno Fanini

940 total citations
36 papers, 510 citations indexed

About

Bruno Fanini is a scholar working on Computer Vision and Pattern Recognition, Geology and Human-Computer Interaction. According to data from OpenAlex, Bruno Fanini has authored 36 papers receiving a total of 510 indexed citations (citations by other indexed papers that have themselves been cited), including 22 papers in Computer Vision and Pattern Recognition, 20 papers in Geology and 15 papers in Human-Computer Interaction. Recurrent topics in Bruno Fanini's work include 3D Surveying and Cultural Heritage (20 papers), Virtual Reality Applications and Impacts (12 papers) and Augmented Reality Applications (11 papers). Bruno Fanini is often cited by papers focused on 3D Surveying and Cultural Heritage (20 papers), Virtual Reality Applications and Impacts (12 papers) and Augmented Reality Applications (11 papers). Bruno Fanini collaborates with scholars based in Italy, France and United States. Bruno Fanini's co-authors include Daniele Ferdani, Emanuel Demetrescu, Alfonsina Pagano, Sofia Pescarin, Luigi Cinque, Augusto Palombini, Eva Pietroni, Dimitris Gavrilis, Ceri Binding and Martin Doerr and has published in prestigious journals such as SHILAP Revista de lepidopterología, Applied Sciences and Journal of Cultural Heritage.

In The Last Decade

Bruno Fanini

33 papers receiving 479 citations

Peers

Bruno Fanini
Bruno Fanini
Citations per year, relative to Bruno Fanini Bruno Fanini (= 1×) peers Daniele Ferdani

Countries citing papers authored by Bruno Fanini

Since Specialization
Citations

This map shows the geographic impact of Bruno Fanini's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Bruno Fanini with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Bruno Fanini more than expected).

Fields of papers citing papers by Bruno Fanini

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Bruno Fanini. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Bruno Fanini. The network helps show where Bruno Fanini may publish in the future.

Co-authorship network of co-authors of Bruno Fanini

This figure shows the co-authorship network connecting the top 25 collaborators of Bruno Fanini. A scholar is included among the top collaborators of Bruno Fanini based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Bruno Fanini. Bruno Fanini is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Fabbri, Francesca, Bruno Fanini, Daniele Ferdani, et al.. (2025). A reproducible workflow for the creation of digital twins in the cultural heritage domain. Archivio istituzionale della ricerca (Alma Mater Studiorum Università di Bologna). Workflows(Image-based workflows).
2.
Fabbri, Francesca, et al.. (2025). TRACE-ing the Gaps: Mapping Interventions on Incomplete 3D Meshes. ISPRS annals of the photogrammetry, remote sensing and spatial information sciences. X-M-2-2025. 3–11.
3.
Fanini, Bruno, et al.. (2024). THE CATHEDRAL OF SAN MASSIMO IN FORCONA (AQ): ARCHAEOLOGICAL ANALYSIS AND INTEGRATED DIGITAL EXPERIENCES FOR VR EXPLORATION AND SITE ENHANCEMENT. SHILAP Revista de lepidopterología. XLVIII-2/W4-2024. 17–24. 1 indexed citations
4.
Mercuri, F., Eva Pietroni, S. Paoloni, et al.. (2024). 4D thermo-reflectography of cultural heritage. The Codex 4D project: From data acquisition to the implementation in innovative virtual and mixed reality platforms. Journal of Cultural Heritage. 68. 161–171. 1 indexed citations
6.
Avola, Danilo, Luigi Cinque, A. Di Mambro, et al.. (2024). Spatio-Temporal Image-Based Encoded Atlases for EEG Emotion Recognition. International Journal of Neural Systems. 34(5). 2450024–2450024. 8 indexed citations
7.
Demetrescu, Emanuel, et al.. (2023). An approach to extend the metadata schema of Zenodo for Cultural Heritage datasets. SHILAP Revista de lepidopterología. 9. 1 indexed citations
8.
Demetrescu, Emanuel, et al.. (2023). An Online Dissemination Workflow for the Scientific Process in CH through Semantic 3D: EMtools and EMviq Open Source Tools. Heritage. 6(2). 1264–1276. 6 indexed citations
9.
Ferdani, Daniele, et al.. (2023). BRANCACCI CHAPEL IN FLORENCE: SURVEYING AND REAL-TIME 3D SIMULATION FOR CONSERVATION AND COMMUNICATION PURPOSES. SHILAP Revista de lepidopterología. XLVIII-M-2-2023. 535–540. 4 indexed citations
10.
Fanini, Bruno, et al.. (2021). ATON: An Open-Source Framework for Creating Immersive, Collaborative and Liquid Web-Apps for Cultural Heritage. Applied Sciences. 11(22). 11062–11062. 47 indexed citations
11.
Fanini, Bruno, Daniele Ferdani, & Emanuel Demetrescu. (2021). Temporal Lensing: An Interactive and Scalable Technique for Web3D/WebXR Applications in Cultural Heritage. Heritage. 4(2). 710–724. 13 indexed citations
12.
Ferdani, Daniele, et al.. (2020). 3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome. Journal of Cultural Heritage. 43. 129–143. 121 indexed citations
13.
Fanini, Bruno & Luigi Cinque. (2020). Encoding, Exchange and Manipulation of Captured Immersive VR Sessions for Learning Environments: the PRISMIN Framework. Applied Sciences. 10(6). 2026–2026. 9 indexed citations
14.
Fanini, Bruno & Luigi Cinque. (2019). Encoding immersive sessions for online, interactive VR analytics. Virtual Reality. 24(3). 423–438. 13 indexed citations
15.
Demetrescu, Emanuel, et al.. (2019). Digital replica of cultural landscapes: An experimental reality-based workflow to create realistic, interactive open world experiences. Journal of Cultural Heritage. 41. 125–141. 24 indexed citations
16.
Fanini, Bruno, Alfonsina Pagano, & Daniele Ferdani. (2018). A Novel Immersive VR Game Model for Recontextualization in Virtual Environments: The μVRModel. Multimodal Technologies and Interaction. 2(2). 20–20. 15 indexed citations
18.
Meghini, Carlo, Roberto Scopigno, Julian D. Richards, et al.. (2017). ARIADNE. Journal on Computing and Cultural Heritage. 10(3). 1–27. 52 indexed citations
19.
Fanini, Bruno. (2014). A 3D Interface to Explore and Manipulate Multi-scale Virtual Scenes using the Leap Motion Controller. Advances in Computer-Human Interaction. 258–263. 8 indexed citations
20.
Pescarin, Sofia, et al.. (2011). Handling transparency in 3d reconstructed on line environments: Aquae Patavinae VR case study. 2 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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