Citation Impact
Citing Papers
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Concept Mapping as an Instructional Strategy for High School Biology
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The “Physics” of Notations: Toward a Scientific Basis for Constructing Visual Notations in Software Engineering
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Distributed and relative nature of professional expertise
2005
Learning With Concept and Knowledge Maps: A Meta-Analysis
2006
Constructivist values for instructional systems design: Five principles toward a new mindset
1993
The Expertise Reversal Effect
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Assessment and Classroom Learning
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Augmented reality for STEM learning: A systematic review
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What are the learning affordances of 3‐D virtual environments?
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Revising the Visualizer-Verbalizer Dimension: Evidence for Two Types of Visualizers
2002
Facebook® and academic performance
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Evaluation of learners’ attitude toward learning in ARIES augmented reality environments
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For whom is a picture worth a thousand words? Extensions of a dual-coding theory of multimedia learning.
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Nonpharmacologic Therapies for Acute and Chronic Low Back Pain: A Review of the Evidence for an American Pain Society/American College of Physicians Clinical Practice Guideline
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Reading on Paper and Digitally: What the Past Decades of Empirical Research Reveal
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Behaviorism, Cognitivism, Constructivism: Comparing Critical Features from an Instructional Design Perspective
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Teacher beliefs and technology integration practices: A critical relationship
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The Virtual Reality Gorilla Exhibit
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Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching
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Three‐dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education
2005
Beyond Cold Conceptual Change: The Role of Motivational Beliefs and Classroom Contextual Factors in the Process of Conceptual Change
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Mapping Out Geography: An Example of Epistemology and Education
1994
Effects of text illustrations: A review of research
1982
The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes
2014 Standout
Internet‐based Science Learning: A review of journal publications
2011
Construct3D: A Virtual Reality Application for Mathematics and Geometry Education
2000
Drawing to Learn in Science
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Virtual Reality in Education: Defining Researchable Issues
1994
Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments
2006
Constructing Virtual Worlds: Tracing the Historical Development of Learner Practices
2001
Conceptualizing Teacher Professional Learning
2011 Standout
Educational virtual environments: A ten-year review of empirical research (1999–2009)
2010
Exploring visuospatial thinking in chemistry learning
2004
Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning
1991 Standout
Presence: a unique characteristic in educational virtual environments
2006
Investigating the impact of video games on high school students’ engagement and learning about genetics
2009
The concept of flow in collaborative game-based learning
2011
Understanding instructions.
1996
An instructional design framework for authentic learning environments
2000 Standout
Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis
2013 Standout
Development of a Lunar-Phase Observation System Based on Augmented Reality and Mobile Learning Technologies
2016
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
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Positioning and Presenting Design Science Research for Maximum Impact1
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Design-based research and technology-enhanced learning environments
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Artificial Intelligence in Education: A Review
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Games, Motivation, and Learning: A Research and Practice Model
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Upper Primary Students Constructing and Exploring Three Dimensional Shapes: A Comparison of Virtual Reality with Card Nets
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Will media influence learning? Reframing the debate
1994
Cognitive Architecture and Instructional Design
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The foundations and assumptions of technology-enhanced student-centered learning environments
1997
Current status, opportunities and challenges of augmented reality in education
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Objectivism versus constructivism: Do we need a new philosophical paradigm?
1991
Using Activity Theory to Understand the Systemic Tensions Characterizing a Technology-Rich Introductory Astronomy Course
2002
Blended learning in higher education: Students’ perceptions and their relation to outcomes
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Examining mobile learning trends 2003–2008: a categorical meta-trend analysis using text mining techniques
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Learning from Academic Tasks
1988
The instructive animation: Helping students build connections between words and pictures in multimedia learning.
1992
Game-based Learning and 21st century skills: A review of recent research
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Brave new (interactive) worlds: A review of the design affordances and constraints of two 3D virtual worlds as interactive learning environments
2005
Supporting visual and verbal learning preferences in a second-language multimedia learning environment.
1998
Feedback and Self-Regulated Learning: A Theoretical Synthesis
1995 Standout
A meta-analysis of the cognitive and motivational effects of serious games.
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Retrospective vs. prospective analyses of school inputs: the case of flip charts in Kenya
2004 StandoutNobel
Designing game-based learning environments for elementary science education: A narrative-centered learning perspective
2013
Virtual reality: Applications and implications for tourism
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Effect of error variance heterogeneity on the power of tests for regression slope differences.
1994
How Does Distance Education Compare With Classroom Instruction? A Meta-Analysis of the Empirical Literature
2004 Standout
Constructivism and computer‐mediated communication in distance education
1995 Standout
Reframing Professional Development Through Understanding Authentic Professional Learning
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When is an illustration worth ten thousand words?
1990 Standout
Nine Ways to Reduce Cognitive Load in Multimedia Learning
2003 Standout
Enhancing learning using questions, adjunct to science charts
1991
Works of William Winn being referenced
Semiotics and the Design of Objects, Actions and Interactions in Virtual Environments
1995
Fourteen Propositions about Educational Uses of Virtual Reality.
1999
Designing virtual worlds for use in mathematics education: the example of experimental algebra
1992
Instructional Design and Situated Learning: Paradox or Partnership?.
1993
Advantages of a Theory-Based Curriculum in Instructional Technology.
1997
The Virtual Reality Roving Vehicle Project.
1995
The assumptions of constructivism and instructional design
1991
Factors influencing the recall of elements in maps and diagrams and the strategies used to encode them.
1989
Diagrams as aids to problem solving: Their role in facilitating search and computation
1991
An Account of How Readers Search for Information in Diagrams
1993
Research into Practice: Current Trends in Educational Technology Research: The Study of Learning Environments
2002
Some implications of cognitive theory for instructional design
1990
Visualization in learning and instruction: a cognitive approach
1982
Learning oceanography from a computer simulation compared with direct experience at sea
2005
The 1974 AVCR young scholar paper
1975
Non-Speech Sound in Human-Computer Interaction: A Review and Design Guidelines
1994
Recall of the pattern, sequence, and names of concepts presented in instructional diagrams
1988
Research Methods and Types of Evidence for Research in Educational Technology
2003
Effect of attribute highlighting and diagrammatic organization on identification and classification
1981
Learning from maps and diagrams
1991
Toward a rationale and theoretical basis for educational technology
1989
Student-Built Virtual Environments
1999
Factors influencing the recall of elements in maps and diagrams and the strategies used to encode them.
1989
2003