Citation Impact

Citing Papers

Self-regulated learning in digital environments: theory, research, praxis
2014
Blended learning: the new normal and emerging technologies
2018 Standout
Navigating the confluence of artificial intelligence and education for sustainable development in the era of industry 4.0: Challenges, opportunities, and ethical dimensions
2024 Standout
Formative assessment in higher education: Moves towards theory and the enhancement of pedagogic practice
2003
Psychological correlates of university students' academic performance: A systematic review and meta-analysis.
2012 Standout
A systematic review of research on online teaching and learning from 2009 to 2018
2020 Standout
A Lifespan Perspective on Entrepreneurship: Perceived Opportunities and Skills Explain the Negative Association between Age and Entrepreneurial Activity
2017
E-Leadership and Teleworking in Times of COVID-19 and Beyond: What We Know and Where Do We Go
2020 Standout
Age in the entrepreneurial process: The role of future time perspective and prior entrepreneurial experience.
2018 Standout
Improving drivers’ knowledge of road rules using digital games
2013
Artificial intelligence in language instruction: impact on English learning achievement, L2 motivation, and self-regulated learning
2023 Standout
Emergency remote teaching and students’ academic performance in higher education during the COVID-19 pandemic: A case study
2021 Standout
A meta-analysis of serious digital games for healthy lifestyle promotion
2014
Online Foreign Language Learning in Higher Education and Its Correlates during the COVID-19 Pandemic
2021 Standout
Advantages and challenges associated with augmented reality for education: A systematic review of the literature
2016 Standout
A Meta-Analysis of Three Types of Interaction Treatments in Distance Education
2009
Sustainable careers across the lifespan: Moving the field forward
2019 Standout
A self-determination theory approach to predicting school achievement over time: the unique role of intrinsic motivation
2014
Differing perceptions in the feedback process
2006 Standout
Effect size guidelines for individual differences researchers
2016 Standout
Assessment of the influence of adaptive E-learning on learning effectiveness of primary school pupils
2018 Standout
Researching the community of inquiry framework: Review, issues, and future directions
2007 Standout
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
Trajectory classes of job performance
2015
Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
2018 Standout
Transfer of Training: A Meta-Analytic Review
2009 Standout
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
What can instructors and policy makers learn about Web-supported learning through Web-usage mining
2010
In-Class Versus Online Video Lectures
2011
The process of reinventing a job: A meta–synthesis of qualitative job crafting research
2019 Standout
Person-centered methods in vocational research
2020 Standout
Evaluating the educational effectiveness of simulation games: A value generation model
2013
Integrating self-explanation functionality into a complex game environment: Keeping gaming in motion
2014
Augmented reality for STEM learning: A systematic review
2018 Standout
Current issues and future directions in simulation-based training in North America
2008
MOTIVATION TO LEARN AND COURSE OUTCOMES: THE IMPACT OF DELIVERY MODE, LEARNING GOAL ORIENTATION, AND PERCEIVED BARRIERS AND ENABLERS
2006
Cognition in Organizations
2007
Application of Internet of Things and Virtual Reality Technology in College Physical Education
2020 Standout
Antecedents and consequences of e-learning acceptance
2010
Similarity effects in online training: Effects with computerized trainer agents
2011
Industry 4.0 and the human factor – A systems framework and analysis methodology for successful development
2020 Standout
Challenges in the online component of blended learning: A systematic review
2019 Standout
Developing a General Extended Technology Acceptance Model for E-Learning (GETAMEL) by analysing commonly used external factors
2015 Standout
Bibliometric studies in tourism
2016 Standout
Passion and grit: An exploration of the pathways leading to venture success
2017 Standout
A review of human resources management research
2014
Insight into job search self-regulation: Effects of employment self-efficacy and perceived progress on job search intensity
2018
Review of Studies on Technology-Enhanced Language Learning and Teaching
2020 Standout
Best Practice Recommendations for Designing and Implementing Experimental Vignette Methodology Studies
2014 Standout
A comparison of student satisfaction and value of academic community between blended and online sections of a university-level educational foundations course
2010
Benefits of Training and Development for Individuals and Teams, Organizations, and Society
2008
Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions
2020 Standout
Student satisfaction with an online and a face-to-face Business English course in a higher education context
2017 Standout
Understanding mobile English-learning gaming adopters in the self-learning market: The Uses and Gratification Expectancy Model
2018
The influence of technology on the future of human resource management
2015
Learning with mobile technologies – Students’ behavior
2016 Standout
Achievement goals and achievement emotions: Testing a model of their joint relations with academic performance.
2009 Standout
Empowering individuals to integrate work and life: insights for management development
2015
Heuristic Decision Making
2010 Standout
Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study
2014
E‐learning and the University of Huelva: a study of WebCT and the technological acceptance model
2013
The relation between 21st-century skills and digital skills: A systematic literature review
2017 Standout
The Higher Education Sustainability through Virtual Laboratories: The Spanish University as Case of Study
2018 Standout
Educational data mining: A survey and a data mining-based analysis of recent works
2013 Standout
Artificial intelligence, robotics, advanced technologies and human resource management: a systematic review
2021 Standout
POSITIVE PSYCHOLOGICAL CAPITAL: MEASUREMENT AND RELATIONSHIP WITH PERFORMANCE AND SATISFACTION
2007 Standout
A meta-analysis of blended learning and technology use in higher education: from the general to the applied
2014
Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis
2013 Standout
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
2019 Standout
Experimental Analysis of a Web-Based Training Intervention to Develop Positive Psychological Capital
2008
Effects of quality antecedents on e‐learning acceptance
2012
A Study of Disciplinary, Structural, and Behavioral Effects on Course Outcomes in Online MBA Courses
2007
Measuring critical components of digital literacy and their relationships with learning
2014
Effects of peer assessment within the context of spherical video-based virtual reality on EFL students’ English-Speaking performance and learning perceptions
2019 Standout
The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis
2015 Standout
An analysis of research trends in dissertations and theses studying blended learning
2012
The effect of blended learning on student performance at course-level in higher education: A meta-analysis
2017
“I Put in Effort, Therefore I Am Passionate”: Investigating the Path from Effort to Passion in Entrepreneurship
2014
A comparison of high and low achieving students on self-regulated learning variables
2015
Revealed or Concealed? Transparency of Procedures, Decisions, and Judgment Calls in Meta-Analyses
2011
How being in learning mode may enable a sustainable career across the lifespan
2019
Serious Games Effects: An Overview
2015
Game-based Learning and 21st century skills: A review of recent research
2016 Standout
Resilience in Business and Management Research: A Review of Influential Publications and a Research Agenda
2015 Standout
The Effectiveness of Online and Blended Learning: A Meta-Analysis of the Empirical Literature
2013
A meta-analysis of the cognitive and motivational effects of serious games.
2013 Standout
Emergency preparedness in industrial plants: A forward-looking solution based on industry 4.0 enabling technologies
2018
Designing game-based learning environments for elementary science education: A narrative-centered learning perspective
2013
Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education
2012
The Co-Creative approach to digital simulation games in social science education
2020
Formative assessment and self‐regulated learning: a model and seven principles of good feedback practice
2006 Standout

Works of Traci Sitzmann being referenced

A meta-analysis of self-regulated learning in work-related training and educational attainment: What we know and where we need to go.
2011
A review and meta-analysis of the nomological network of trainee reactions.
2008
The influence of goal orientation dimensions on time to train in a self-paced training environment
2008
Self-Reported Learning: What Are We Really Measuring?
2007
A MULTILEVEL ANALYSIS OF THE EFFECT OF PROMPTING SELF‐REGULATION IN TECHNOLOGY‐DELIVERED INSTRUCTION
2009
Self-Assessment of Knowledge: A Cognitive Learning or Affective Measure?
2010
THE COMPARATIVE EFFECTIVENESS OF WEB‐BASED AND CLASSROOM INSTRUCTION: A META‐ANALYSIS
2006
A Meta‐Analytic Investigation of the Within‐Person Self‐Efficacy Domain: Is Self‐Efficacy a Product of Past Performance or a Driver of Future Performance?
2013
A META‐ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER‐BASED SIMULATION GAMES
2011
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2026