Citation Impact

Citing Papers

Measuring Students’ Use of Zoom Application in Language Course Based on the Technology Acceptance Model (TAM)
2021 Standout
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
An online game approach for improving students’ learning performance in web-based problem-solving activities
2012
Perceived innovativeness of drone food delivery services and its impacts on attitude and behavioral intentions: The moderating role of gender and age
2019 Standout
Gameplay Engagement and Learning in Game-Based Learning
2015
The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis
2015 Standout
Gender differences in e-learning satisfaction
2011
Problem- based learning in live online classes: Learning achievement, problem-solving skill, communication skill, and interaction
2021 Standout

Works of Tom Lowrie being referenced

Gender differences in students’ mathematics game playing
2011
Rankless by CCL
2026