Citation Impact
Citing Papers
A Review on Artificial Intelligence in Education
2021 Standout
Grey theory analysis of online population and online game industry revenue in Taiwan
2012
Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States
2011
From VLEs to learning webs: the implications of Web 2.0 for learning and teaching
2008
Growing the use of Virtual Worlds in education : an OpenSim perspective
2012
Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
2018 Standout
Instructional and Design Elements That Support Effective Use of Virtual Worlds: What Graduate Student Work Reveals about Second Life
2009
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Task engagement, learner motivation and avatar identities of struggling English language learners in the 3D virtual world
2019 Standout
Evaluating the educational effectiveness of simulation games: A value generation model
2013
Educational data mining and learning analytics for 21st century higher education: A review and synthesis
2019 Standout
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting
2013
Virtual laboratories for education in science, technology, and engineering: A review
2016 Standout
Eco-efficient construction and building materials research under the EU Framework Programme Horizon 2020
2013 Standout
Non-homogenous discrete grey model with fractional-order accumulation
2014 Standout
Design and Evaluate Immersive Learning Experience for Massive Open Online Courses (MOOCs)
2018
Understanding the Generation Z Behavior on D-Learning: A Unified Theory of Acceptance and Use of Technology (UTAUT) Approach
2019 Standout
The Effects of Virtual Reality Learning Environment on Student Cognitive and Linguistic Development
2016 Standout
Discovering usage behaviors and engagement in an Educational Virtual World
2014
The avatar lecturer: learning and teaching in Second Life
2010
Effects of peer assessment within the context of spherical video-based virtual reality on EFL students’ English-Speaking performance and learning perceptions
2019 Standout
Construction industry offsite production: A virtual reality interactive training environment prototype
2011
Los Entornos Personales de Aprendizaje (PLEs): una nueva manera de entender el aprendizaje
2010 Standout
Mapping learning and game mechanics for serious games analysis
2014
Game-based Learning and 21st century skills: A review of recent research
2016 Standout
Learning as immersive experiences: Using the four‐dimensional framework for designing and evaluating immersive learning experiences in a virtual world
2009
Works of Tim Neumann being referenced
The use of ‘exploratory learning’ for supporting immersive learning in virtual environments
2008
Towards a user-oriented analytical approach to learning design
2008
Towards a user-oriented analytical approach to learning design
2008