Citation Impact

Citing Papers

Understanding the role of digital technologies in education: A review
2022 Standout
Virtual and augmented reality technologies for emergency management in the built environments: A state-of-the-art review
2020 Standout
Augmented Reality Trends in Education : A Systematic Review of Research and Applications
2014 Standout
A mobile augmented reality assistive technology for the elderly
2015
Context-aware adaptive and personalized mobile learning delivery supported by UoLmP
2013 Standout
Influence of COVID-19 Pandemic on Dissemination of Innovative E-Learning Tools in Higher Education in Poland
2022 Standout
Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education
2023 Standout
STEAM in education: a bibliometric analysis of performance and co-words in Web of Science
2021 Standout
Scientific production and thematic breakthroughs in smart learning environments: a bibliometric analysis
2021 Standout
Advantages and challenges associated with augmented reality for education: A systematic review of the literature
2016 Standout
Mobile Augmented Reality: The Potential for Education
2013
Effect of an augmented reality app on academic achievement, motivation, and technology acceptance of university students of a chemistry course
2023
Effects of captions and English proficiency on learning effectiveness, motivation and attitude in augmented-reality-enhanced theme-based contextualized EFL learning
2020 Standout
Developing an interactive augmented reality system as a complement to plant education and comparing its effectiveness with video learning
2014
Augmented Reality for Learning English: Achievement, Attitude and Cognitive Load Levels of Students
2014
Design and Validation of Inquiry-based STEM Learning Strategy as a Powerful Alternative Solution to Facilitate Gift Students Facing 21st Century Challenging
2019
Phases of inquiry-based learning: Definitions and the inquiry cycle
2015 Standout
Digital Learning Demand for Future Education 4.0—Case Studies at Malaysia Education Institutions
2020 Standout
Supporting Flipped and Gamified Learning With Augmented Reality in Higher Education
2021
Augmented reality in science laboratories: The effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories
2015
Integrating a mobile augmented reality activity to contextualize student learning of a socioscientific issue
2013
Ready Teacher One: Virtual and Augmented Reality Online Professional Development for K-12 School Teachers
2021
Applications of Augmented Reality in Informal Science Learning Sites: a Review
2018
The flipped classroom: A review of its advantages and challenges
2018 Standout
Augmented reality for STEM learning: A systematic review
2018 Standout
Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis
2019 Standout
Virtual laboratories for education in science, technology, and engineering: A review
2016 Standout
Towards utilising emerging technologies to address the challenges of using Open Educational Resources: a vision of the future
2021
Identifying potential types of guidance for supporting student inquiry when using virtual and remote labs in science: a literature review
2015
A Review of Research on Augmented Reality in Education: Advantages and Applications
2015 Standout
Virtual and remote labs in control education: A survey
2016
Mobile Augmented Reality Survey: From Where We Are to Where We Go
2017 Standout
Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment
2016
AI-enabled adaptive learning systems: A systematic mapping of the literature
2021 Standout
Learning factories for future oriented research and education in manufacturing
2017 Standout
The Higher Education Sustainability through Virtual Laboratories: The Spanish University as Case of Study
2018 Standout
The Effect of Flipped-Problem Based Learning Model Integrated With LMS-Google Classroom for Senior High School Students
2019 Standout
ETA Learning Factory: A Holistic Concept for Teaching Energy Efficiency in Production
2016
Metaverse
2022 Standout
Context and deep learning design
2012
Students’ development of socio-scientific reasoning in a mobile augmented reality learning environment
2018
Meta-Analysis of Inquiry-Based Learning
2016
Educational magic toys developed with augmented reality technology for early childhood education
2015 Standout
Towards Competence-Based Learning Design Driven Remote and Virtual Labs Recommendations for Science Teachers
2015
Current status, opportunities and challenges of augmented reality in education
2012 Standout
Applying the technology acceptance model to understand maths teachers’ perceptions towards an augmented reality tutoring system
2019 Standout
Demystifying the design of mobile augmented reality applications
2013
Augmented reality technologies, systems and applications
2010 Standout
Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation
2014

Works of Sοfoklis Sotiriou being referenced

BARRIERS AGAINST OPEN EDUCATIONAL RESOURCES AND POSSIBLE SOLUTIONS: TEACHERS’ PERSPECTIVES AND RECOMMENDATIONS
2013
Promoting a mixed-design model of scientific creativity through digital storytelling—the CCQ model for creativity
2020
Human factors and qualitative pedagogical evaluation of a mobile augmented reality system for science education used by learners with physical disabilities
2007
Innovations in STEM education: the Go-Lab federation of online labs
2014
An investigation with European science teachers on how to characterize Remote and Virtual Labs
2015
Visualizing the Invisible: Augmented Reality as an Innovative Science Education Scheme
2008
A Human Factors Study of Technology Acceptance of a Prototype Mobile Augmented Reality System for Science Education
2011
From Learning Objects Repositories to Learning Design Repositories: The COSMOS Learning Design Repository
2011
How Creativity in STEAM Modules Intervenes with Self-Efficacy and Motivation
2020
Rankless by CCL
2026