Citation Impact
Citing Papers
Understanding the role of digital technologies in education: A review
2022 Standout
Why Don’t Men Ever Stop to Ask for Directions? Gender, Social Influence, and Their Role in Technology Acceptance and Usage Behavior1
2000 Standout
A Review of Metaverse’s Definitions, Architecture, Applications, Challenges, Issues, Solutions, and Future Trends
2022 Standout
Virtual World as a Resource for Hybrid Education
2020 Standout
Building social media theory from case studies: A new frontier for IS research
2012
Culture and usability evaluation: the effects of culture in structured interviews
2006
Emerging Web Technologies in Higher Education: A Case of Incorporating Blogs, Podcasts and Social Bookmarks in a Web Programming Course based on Students' Learning Styles and Technology Preferences
2009
Opening the Dissertation: Overcoming Cultural Calcification and Agoraphobia
2013
The Technological Dimension of a Massive Open Online Course: The Case of the CCK08 Course Tools
2009
Online University Teaching During and After the Covid-19 Crisis: Refocusing Teacher Presence and Learning Activity
2020 Standout
Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education
2023 Standout
Perceived Ease of Use and Perceived Usefulness of Social Media for e-Learning in Libyan Higher Education: A Structural Equation Modeling Analysis
2015
Examining university students’ behavioural intention to use e-learning during the COVID-19 pandemic: An extended TAM model
2021 Standout
OIDDE Learning Model: Improving Higher Order Thinking Skills of Biology Teacher Candidates
2018
Heutagogy and lifelong learning: A review of heutagogical practice and self-determined learning
2012 Standout
Granular Computing: Perspectives and Challenges
2013 Standout
Social software, Web 2.0 and learning: status and implications of an evolving paradigm
2009
Usability evaluation methods for the web: A systematic mapping study
2011 Standout
The Impact of Immersive Virtual Reality on EFL Learners’ Listening Comprehension
2021 Standout
Putting twitter to the test: Assessing outcomes for student collaboration, engagement and success
2012
Streams, structures, spaces, scenarios, societies (5s)
2004
The effect of Twitter on college student engagement and grades
2010
Students’ learning styles and their effects on the use of social media technology for learning
2015
Academic blogging: academic practice and academic identity
2010
Developing lifelong learning with heutagogy: contexts, critiques, and challenges
2020 Standout
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
Splitting the unit delay [FIR/all pass filters design]
1996
COVID-19 and Higher Education: First-Year Students’ Expectations toward Distance Learning
2021 Standout
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Newly qualified teachers’ professional digital competence: implications for teacher education
2017 Standout
Exploring Students’ Acceptance of E-Learning Through the Development of a Comprehensive Technology Acceptance Model
2019
Examining Teachers’ Behavioral Intention to Use E-learning in Teaching of Mathematics: An Extended TAM Model
2021 Standout
The ‘digital native’ in context: tensions associated with importing Web 2.0 practices into the school setting
2011
Synthesizing information systems knowledge: A typology of literature reviews
2014 Standout
Digital competence and digital literacy in higher education research: Systematic review of concept use
2018 Standout
3D virtual learning environments in education: a meta-review
2017
Customer Engagement
2011 Standout
The Acceptance of Social Networking as a Learning Tools at University of Bahrain
2013
Internet of things: Vision, applications and research challenges
2012 Standout
Implementing Web 2.0 technologies in higher education: A collective case study
2012
Beyond technology acceptance: Brand relationships and online brand experience
2011
Tourism analytics with massive user-generated content: A case study of Barcelona
2015 Standout
Consumer Brand Engagement in Social Media: Conceptualization, Scale Development and Validation
2014 Standout
Using virtual reality learning environments to motivate and socialize undergraduates in distance learning
2021
Developing a General Extended Technology Acceptance Model for E-Learning (GETAMEL) by analysing commonly used external factors
2015 Standout
Eliciting security requirements with misuse cases
2004
Consumer engagement in a virtual brand community: An exploratory analysis
2011 Standout
Exploring Elements That Support Teachers Engagement in Online Professional Development
2015
The Impact of Social Media on Learning Behavior for Sustainable Education: Evidence of Students from Selected Universities in Pakistan
2019 Standout
Social scholarship: Reconsidering scholarly practices in the age of social media
2014
Misuse cases help to elicit non-functional requirements
2003
Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse
2022
High school teachers’ perception of AR and VR in English language teaching and learning activities: A developing country perspective
2022
What is a virtual world? Definition and classification
2018
Online teaching placement during the COVID-19 pandemic in Chile: challenges and opportunities
2020 Standout
Situating pedagogies, positions and practices in immersive virtual worlds
2010
2013
Facebook as an edutainment medium to engage students in sustainability and tourism
2011
Virtual reality as a spatial prompt in geography learning and teaching
2022
Evaluating the effectiveness of the security quality requirements engineering (SQUARE) method: a case study using smart grid advanced metering infrastructure
2012
Online learning in higher education: exploring advantages and disadvantages for engagement
2018 Standout
The Effects of Virtual Reality Learning Environment on Student Cognitive and Linguistic Development
2016 Standout
‘Dreaming in colour’: disabled higher education students’ perspectives on improving design practices that would enable them to benefit from their use of technologies
2020
An analysis of the most cited articles in software engineering journals – 2002
2008
Living up to the chatbot hype: The influence of anthropomorphic design cues and communicative agency framing on conversational agent and company perceptions
2018 Standout
Security Requirements Engineering: A Framework for Representation and Analysis
2008 Standout
Understanding digital transformation: A review and a research agenda
2019 Standout
Culture-Technology Fit: Effects of Cultural Characteristics on the Post-Adoption Beliefs of Mobile Internet Users
2007
Effects of different scenarios of game difficulty on player immersion
2009
Metaverse
2022 Standout
Facebook and the others. Potentials and obstacles of Social Media for teaching in higher education
2016 Standout
Using social media to engage and develop the online learner in self-determined learning
2014
The acceptance of microblogging in the learning process: The µBAM model
2013
The avatar lecturer: learning and teaching in Second Life
2010
Website design, trust and culture: An eight country investigation
2013
The dual-tree complex wavelet transform
2005 Standout
Instructor experiences with a social networking site in a higher education setting: expectations, frustrations, appropriation, and compartmentalization
2013
What's the matter with ‘technology-enhanced learning’?
2014 Standout
Students' adoption of e-learning in emergency situation: the case of a Vietnamese university during COVID-19
2020
Virtual agents in retail web sites: Benefits of simulated social interaction for older users
2012
Students’ and instructors’ use of massive open online courses (MOOCs): Motivations and challenges
2014 Standout
Challenges and Prospects of Virtual Reality and Augmented Reality Utilization among Primary School Teachers: A Developing Country Perspective
2020
A survey of approaches combining safety and security for industrial control systems
2015 Standout
Social Media in Tourism and Hospitality: A Literature Review
2013 Standout
Consumers acceptance of artificially intelligent (AI) device use in service delivery
2019 Standout
Employing the TAM Model to Investigate the Readiness of M-Learning System Usage Using SEM Technique
2022 Standout
Toying with the City? Using the Computer Game SimCity™4 in Planning Education
2013
Security and Privacy in Decentralized Energy Trading Through Multi-Signatures, Blockchain and Anonymous Messaging Streams
2016 Standout
The relationships between electronic banking adoption and its antecedents: A meta-analytic study of the role of national culture
2018 Standout
Pre-service teachers’ blog reflections: Illuminating their growth and development
2015
A strategic framework for website evaluation based on a review of the literature from 1995–2006
2010
Fostering critical thinking and reflection through blog‐mediated peer feedback
2015
The challenges of using head mounted virtual reality in K-12 schools from a teacher perspective
2020
Engagement, telepresence and interactivity in online consumer experience: Reconciling scholastic and managerial perspectives
2009
HOTS-AEP: Higher Order Thinking Skills from Elementary to Master Students in Environmental Learning
2019 Standout
The use of weblogs in higher education settings: A review of empirical research
2010
Recommender system application developments: A survey
2015 Standout
Reinforcing Public University Student’s Worship Education by Developing and Implementing Mobile-Learning Management System in the ADDIE Instructional Design Model
2020 Standout
Learning Engagement and Persistence in Massive Open Online Courses (MOOCS)
2018 Standout
Investigating acceptance of telemedicine services through an extended technology acceptance model (TAM)
2019 Standout
MOOCs: A systematic study of the published literature 2008-2012
2013 Standout
Social teaching: Student perspectives on the inclusion of social media in higher education
2015
Promising Emerging Technologies for Teaching and Learning: Recent Developments and Future Challenges
2023
Technology-enhanced learning and teaching in higher education: what is ‘enhanced’ and how do we know? A critical literature review
2013
Students' Learning Behavior, Motivation and Critical Thinking in Learning Management Systems
2014
Handling obstacles in goal-oriented requirements engineering
2000
Works of Shaíley Minocha being referenced
A study of the effective use of social software to support student learning and engagement
2009
A note on the fir approximation of a fractional sample delay
1993
The strengths, weaknesses, opportunities and threats of using social software in higher and further education teaching and learning
2010
Conducting Empirical Research in 3D Virtual Worlds: Experiences from two projects in Second Life
2010
Handbook of Social Media for Researchers and Supervisors
2012
Social Software in Higher Education: The Diversity of Applications and Their Contributions to Students’ Learning Experiences
2010
Design of learning spaces in 3D virtual worlds: an empirical investigation ofSecond Life
2010
A process model for developing usable cross-cultural websites
2003
Laying the groundwork for socialisation and knowledge construction within 3D virtual worlds
2008
Role of the educator in social software initiatives in further and higher education: A conceptualisation and research agenda
2010
Laying the groundwork for socialisation and knowledge construction within 3D virtual worlds
2008
Usability beyond the website: An empirically-grounded e-commerce evaluation instrument for the total customer experience
2006
Role of social software tools in education: a literature review
2009
An empirically‐grounded study on the effective use of social software in education
2009
An empirically grounded framework to guide blogging for digital scholarship
2012
Role of smartphone-driven virtual reality field trips in inquiry-based learning
2017
CREWS-SAVRE: systematic scenario generation and use
2002
An empirically grounded framework to guide blogging in higher education
2008
Affordances of Mobile Virtual Reality and their Role in Learning and Teaching
2017
Supporting scenario-based requirements engineering
1998
Characterising the different blogging behaviours of students on an online distance learning course
2008
Accessibility of MOOCs: Understanding the Provider Perspective
2016