Citation Impact

Citing Papers

Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage1
2000 Standout
Technostress: Technological Antecedents and Implications1
2011 Standout
User Acceptance of Hedonic Information Systems1
2004 Standout
Guidelines for conducting and reporting case study research in software engineering
2008 Standout
Herbal medicine for depression, anxiety and insomnia: A review of psychopharmacology and clinical evidence
2011 Standout
Lateral Collinearity and Misleading Results in Variance-Based SEM: An Illustration and Recommendations
2012 Standout
Active Video Games to Promote Physical Activity in Children and Youth
2010
Beyond Mouse and Keyboard: Expanding Design Considerations for Information Visualization Interactions
2012
Impact of digital surge during Covid-19 pandemic: A viewpoint on research and practice
2020 Standout
Systematic review of sedentary behaviour and health indicators in school-aged children and youth
2011 Standout
A Multi-Level Typology of Abstract Visualization Tasks
2013 Standout
Health information-seeking behaviour in adolescence: the place of the internet
2004 Standout
Following the Sun: Temporal Dispersion and Performance in Open Source Software Project Teams
2010
Internet Health Information Seeking and the Patient-Physician Relationship: A Systematic Review
2017 Standout
Advantages and challenges associated with augmented reality for education: A systematic review of the literature
2016 Standout
Studies of expansive learning: Foundations, findings and future challenges
2010 Standout
Kava hepatotoxicity. A clinical review
2010
Brave new world: service robots in the frontline
2018 Standout
Challenges and barriers in virtual teams: a literature review
2020
Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate
2013
Gamification in theory and action: A survey
2014 Standout
The rise of motivational information systems: A review of gamification research
2018 Standout
Investigating People’s Rapport Building and Hindering Behaviors When Working with a Collaborative Robot
2017
Qualitative methods for health research
2009 Standout
Trust as indicator of robot functional and social acceptance. An experimental study on user conformation to iCub answers
2016
Continuum Robots for Medical Applications: A Survey
2015 Standout
Information and Communication: Alternative Uses of the Internet in Households
1999
Transformation through Integration : An Activity Theoretical Analysis of School Development as Integration of Child Care Institutions and the Elementary School
2003
Empirical studies of agile software development: A systematic review
2008 Standout
Boundary Crossing and Boundary Objects
2011 Standout
The space of flows, the rules of play, and sustainable urban design
2000
Is e‐mail addictive?
2002
The technostress trifecta ‐ techno eustress, techno distress and design: Theoretical directions and an agenda for research
2017 Standout
The Ethnography of Infrastructure
1999 Standout
E-Mail Management: A Techno-Managerial Research Perspective
2006
Augmented reality in the tourism industry: A multi-stakeholder analysis of museums
2019
Participation in online interaction spaces: Design-use mediation in an Open Source Software community
2008
Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis
2019 Standout
This is Not a Boundary Object: Reflections on the Origin of a Concept
2010 Standout
The Autonomy Paradox: The Implications of Mobile Email Devices for Knowledge Professionals
2013 Standout
Using augmented reality and knowledge-building scaffolds to improve learning in a science museum
2012
HCI Theory: Classical, Modern, and Contemporary
2012
The effect of digitalization on business performance: An applied study of KIBS
2021 Standout
Layers of Silence, Arenas of Voice: The Ecology of Visible and Invisible Work
1999 Standout
Doctor in the house: the Internet as a source of lay health knowledge and the challenge to expertise
1999
Connecting Competences and Pedagogical Approaches for Sustainable Development in Higher Education: A Literature Review and Framework Proposal
2017 Standout
Social Robots for Long-Term Interaction: A Survey
2013
"You've Got E-Mail!" ... Shall I Deal With It Now? Electronic Mail From the Recipient's Perspective
2006
Marketing robot services in hospitality and tourism: the role of anthropomorphism
2019
The commons: Infrastructures for troubling times*
2016 Standout
Giving too much social support: social overload on social networking sites
2014 Standout
A Survey of Software-Defined Networking: Past, Present, and Future of Programmable Networks
2014 Standout
Bridging the Qualitative–Quantitative Divide: Guidelines for Conducting Mixed Methods Research in Information Systems1
2013 Standout
Human Trust in Artificial Intelligence: Review of Empirical Research
2020 Standout
Perceived Human-Likeness of Social Robots: Testing the Rasch Model as a Method for Measuring Anthropomorphism
2019
Adoption of AI-based chatbots for hospitality and tourism
2020 Standout
Applications of Deep Reinforcement Learning in Communications and Networking: A Survey
2019 Standout
Control and understanding: Owning your home network
2012
Health Lifestyle Theory and the Convergence of Agency and Structure
2005 Standout
Information and communication technology overload and social networking service fatigue: A stress perspective
2015 Standout
Beyond Deterrence: An Expanded View of Employee Computer Abuse1
2013 Standout
Understanding Nonmalicious Security Violations in the Workplace: A Composite Behavior Model
2011
Unveiling the impact of the adoption of digital technologies on firms’ innovation performance
2021 Standout
E-mail as a Source and Symbol of Stress
2010 Standout
For the Special issue on Qualitative Software Engineering Research
2007
Team Knowledge and Coordination in Geographically Distributed Software Development
2007
The potential impacts of digital technologies on co-production and co-creation
2019
Resource Management in Cloud Networking Using Economic Analysis and Pricing Models: A Survey
2017
Effects of COVID-19 on hotel marketing and management: a perspective article
2020 Standout
Educational magic toys developed with augmented reality technology for early childhood education
2015 Standout
Impact of Technostress on End-User Satisfaction and Performance
2010 Standout
Familiarity, Complexity, and Team Performance in Geographically Distributed Software Development
2007
Scaffolding Informal Learning in Science Museums: How Much Is Too Much?
2013
Domesticating Energy-Monitoring Systems: Challenges and Design Concerns
2010
Kafka’s mythology: Organization, bureaucracy and the limits of sensemaking
2012 Standout
Security and Privacy in Decentralized Energy Trading Through Multi-Signatures, Blockchain and Anonymous Messaging Streams
2016 Standout
Avoiding the Trap of Constant Connectivity: When Congruent Frames Allow for Heterogeneous Practices
2012
Re-imagining E-mail: Academics in The Castle
2009
Social robots for education: A review
2018 Standout
Crafting a Job: Revisioning Employees as Active Crafters of Their Work
2001 Standout
Coping with information overload in email communication: Evaluation of a training intervention
2010
Exploring customer experiences with robotics in hospitality
2018
Deep Learning for Intelligent Human–Computer Interaction
2022 Standout
NL4DV: A Toolkit for Generating Analytic Specifications for Data Visualization from Natural Language Queries
2020
The Human-computer interaction handbook: fundamentals, evolving technologies, and emerging applications
2013 Standout

Works of Rebecca E. Grinter being referenced

Network-in-a-box: how to set up a secure wireless network in under a minute
2004
Workflow Systems: Occasions for Success and Failure
2000
Architectures, coordination, and distance: Conway's law and beyond
1999
Security in the wild: user strategies for managing security as an everyday, practical problem
2004
Sotto Voce: Facilitating Social Learning in a Historic House
2007
Recomposition: Coordinating a Web of Software Dependencies
2003
Chatting with teenagers
2006
Domestic Robot Ecology
2010
Let’s Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
2007
Systems architecture
1999
Supporting articulation work using software configuration management systems
1996
Robots in the wild
2009
Quality Versus Quantity: E-Mail-Centric Task Management and Its Relation With Overload
2005
Introduction to the Special Issue of “The Turn to The Wild”
2013
The Rise and Fall of Netville: The Saga of a Cyberspace Construction Boomtown in the Great Divide
1997
Evaluating Human-Robot Interaction
2010
A Multi-Modal Natural Language Interface to an Information Visualization Environment
2001
Instrumenting home networks
2011
Housewives or technophiles?
2008
Ethnography and design
1994
The ins and outs of home networking
2009
Rankless by CCL
2026