Citation Impact

Citing Papers

The Use of Mobile Gamification Technology for Sustainability Learning in Saudi Higher Education
2020
Employing the TAM Model to Investigate the Readiness of M-Learning System Usage Using SEM Technique
2022 Standout

Works of Péter Sasvári being referenced

The Use of Gamification in Higher Education: An Empirical Study
2017
Rankless by CCL
2026