Citation Impact

Citing Papers

Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective
2022 Standout
A motivational model‐based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher‐order thinking in professional safety training
2022
Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
2018 Standout
STEAM education- metacognition – Specific Learning Disabilities
2021 Standout
Web Based and Online Applications in STEM Education
2019

Works of Patrick Jagoda being referenced

Alternate Reality Games as an Informal Learning Tool for Generating STEM Engagement among Underrepresented Youth: a Qualitative Evaluation of the Source
2017
Reinvigorating adolescent sexuality education through alternate reality games: the case of The Source
2015
Rankless by CCL
2026