Citation Impact
Citing Papers
A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
2018 StandoutScienceNobel
Temporal difference learning applied to a high-performance game-playing program
2001
Mastering the game of Go without human knowledge
2017 StandoutNatureNobel
The backtracking survey propagation algorithm for solving random K-SAT problems
2016 StandoutNobel
Mastering the game of Go with deep neural networks and tree search
2016 StandoutNatureNobel
Neuroscience-Inspired Artificial Intelligence
2017 StandoutNobel
Future Intelligent and Secure Vehicular Network Toward 6G: Machine-Learning Approaches
2019 Standout
Differential Evolution: A Survey of the State-of-the-Art
2010 Standout
Games solved: Now and in the future
2002
Machine learning in digital games: a survey
2008
Recent advances and applications of machine learning in solid-state materials science
2019 Standout
Computer Go
2002
The Nature of Computation
2011
Large-Scale Optimization for Evaluation Functions with Minimax Search
2014
A Survey on Metaverse: Fundamentals, Security, and Privacy
2022 Standout
A Survey of Monte Carlo Tree Search Methods
2012 Standout
Programming backgammon using self-teaching neural nets
2002
History mechanism supported differential evolution for chess evaluation function tuning
2010
Fuego—An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search
2010
Artificial intelligence for the metaverse: A survey
2022
A Roadmap of Agent Research and Development
1998 Standout
Works of Michael Buro being referenced
Generalized amazons is PSPACE-complete
2005
Improving state evaluation, inference, and search in trick-based card games
2009
Tuning evaluation functions by maximizing concordance
2005
The Othello Match of the Year: Takeshi Murakami vs. Logistello
1997
Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search
2010
Improving heuristic mini-max search by supervised learning
2002
Statistical Feature Combination for the Evaluation of Game Positions
1995
Statistical Feature Combination for the Evaluation of Game Positions
1996
ProbCut: An Effective Selective Extension of the α-β Algorithm
1995
Improving RTS Game AI by Supervised Policy Learning, Tactical Search, and Deep Reinforcement Learning
2019
Efficient Approximation of Backgammon Race Equities1
1999