Immediate Impact
45 standout
Citing Papers
Virtual Reality, Augmented Reality, and Mixed Reality in Experiential Learning: Transforming Educational Paradigms
2025 Standout
Virtual reality and gamification in education: a systematic review
2024 Standout
Works of Michael A. Zmuda being referenced
WeaVR: a self-contained and wearable immersive virtual environment simulation system
2014
Author Peers
| Author | Last Decade | Papers | Cites | |||
|---|---|---|---|---|---|---|
| Michael A. Zmuda | 45 | 42 | 63 | 16 | 146 | |
| Yen-Lun Chen | 94 | 145 | 69 | 17 | 235 | |
| Alexander Nilsson | 30 | 32 | 68 | 15 | 141 | |
| Jesús Ibáñez | 27 | 26 | 34 | 21 | 129 | |
| Mohd Nizam Husen | 32 | 36 | 37 | 16 | 150 | |
| Michael Xuelin Huang | 15 | 25 | 64 | 18 | 140 | |
| Etienne Colle | 18 | 67 | 17 | 24 | 137 | |
| Jan M. Allbeck | 44 | 43 | 41 | 15 | 190 | |
| Kevin Gonyop Kim | 12 | 93 | 35 | 13 | 201 | |
| Andrea Ferracani | 24 | 71 | 60 | 29 | 161 | |
| Kyeongbo Kong | 49 | 82 | 34 | 21 | 187 |
All Works
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