Immediate Impact
52 standout
Citing Papers
Virtual reality and gamification in education: a systematic review
2024 Standout
Towards Innovative Research Approaches to Investigating the Role of Emotional Variables in Promoting Language Teachers’ and Learners’ Mental Health
2023 Standout
Works of Matteo Ciman being referenced
Individuals’ Stress Assessment Using Human-Smartphone Interaction Analysis
2016
Using gamification to discover cultural heritage locations from geo-tagged photos
2016
Author Peers
| Author | Last Decade | Papers | Cites | ||||
|---|---|---|---|---|---|---|---|
| Matteo Ciman | 72 | 80 | 63 | 70 | 17 | 351 | |
| María Dolores Lozano | 73 | 83 | 109 | 36 | 43 | 405 | |
| Taiwoo Park | 118 | 58 | 50 | 17 | 17 | 335 | |
| Silvia Santini | 50 | 39 | 45 | 61 | 25 | 346 | |
| Mohamad Nizam Bin Ayub | 61 | 28 | 17 | 55 | 20 | 351 | |
| Aku Visuri | 47 | 57 | 32 | 41 | 41 | 333 | |
| Christos Fidas | 88 | 132 | 12 | 45 | 39 | 364 | |
| Ariel Soares Teles | 47 | 23 | 44 | 67 | 54 | 336 | |
| Matjaž Debevc | 41 | 76 | 18 | 16 | 36 | 394 | |
| Iván Pau | 171 | 27 | 78 | 22 | 29 | 411 | |
| Gede Putra Kusuma | 79 | 66 | 39 | 23 | 43 | 302 |
All Works
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