Standout Papers

The Model for Introduction of Gamification into E-learning in Higher Education 2015 2026 2018 2022 168
  1. The Model for Introduction of Gamification into E-learning in Higher Education (2015)
    Marko Urh, Goran Vukovič et al. Procedia - Social and Behavioral Sciences
  2. Student satisfaction with an online and a face-to-face Business English course in a higher education context (2017)
    Marko Urh, Eva Jereb et al. Innovations in Education and Teaching International

Citation Impact

Citing Papers

Chatting and cheating: Ensuring academic integrity in the era of ChatGPT
2023 Standout
A Systematic Review of Research on the Use of Artificial Intelligence in English Language Teaching and Learning (2015-2021): What are the Current Effects?
2022 Standout
College students’ use and acceptance of emergency online learning due to COVID-19
2020 Standout
Perceptions of students regarding E-learning during Covid-19 at a private medical college
2020 Standout
Metaverse-Powered Experiential Situational English-Teaching Design: An Emotion-Based Analysis Method
2022 Standout
Design of online intelligent English teaching platform based on artificial intelligence techniques
2020 Standout
Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
2018 Standout
Students’ perceptions toward online learning and face-to-face learning courses
2018
ESL Teachers’ Challenges in Implementing E-learning during COVID-19
2021 Standout
Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market
2016
ChatGPT: A comprehensive review on background, applications, key challenges, bias, ethics, limitations and future scope
2023 Standout
How prevalent is plagiarism among college students? Anonymity preserving evidence from Austrian undergraduates
2020
Leadership is needed for ethical ChatGPT: Character, assessment, and learning using artificial intelligence (AI)
2023
Tracking e-learning through published papers: A systematic review
2019

Works of Marko Urh being referenced

Factors influencing plagiarism in higher education: A comparison of German and Slovene students
2018
Gender differences and the awareness of plagiarism in higher education
2017
Student satisfaction with an online and a face-to-face Business English course in a higher education context
2017 Standout
The Model for Introduction of Gamification into E-learning in Higher Education
2015 Standout
Rankless by CCL
2026