Citation Impact

Citing Papers

Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective
2022 Standout
A Review of Metaverse’s Definitions, Architecture, Applications, Challenges, Issues, Solutions, and Future Trends
2022 Standout
Artificial intelligence ‐ driven sustainable development: Examining organizational, technical, and processing approaches to achieving global goals
2023 Standout
Development of metaverse for intelligent healthcare
2022 Standout
How artificial intelligence will change the future of marketing
2019 Standout
Understanding anthropomorphism in service provision: a meta-analysis of physical robots, chatbots, and other AI
2021 Standout
Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education
2023 Standout
Digital humans in fashion: Will consumers interact?
2020
Unsupervised deep learning identifies semantic disentanglement in single inferotemporal face patch neurons
2021 StandoutNobel
E-Leadership and Teleworking in Times of COVID-19 and Beyond: What We Know and Where Do We Go
2020 Standout
The MR2: A multi-racial, mega-resolution database of facial stimuli
2015
A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness
2015
YouTubers vs. VTubers: Persuasiveness of human and virtual presenters in promotional videos
2023
A systematic literature review on intelligent automation: Aligning concepts from theory, practice, and future perspectives
2021 Standout
Brave new world: service robots in the frontline
2018 Standout
Enhancing Our Lives with Immersive Virtual Reality
2016 Standout
Shopping with a robotic companion
2017
E-leadership: Re-examining transformations in leadership source and transmission
2013
Literature review of Industry 4.0 and related technologies
2018 Standout
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Intelligent influencer marketing: how AI-powered virtual influencers outperform human influencers
2023 Standout
Multimedia Learning
2002 Standout
Reconsidering the voice effect when learning from a virtual human
2017
Design of Secure Mutual Authentication Scheme for Metaverse Environments Using Blockchain
2022 Standout
Human Trust in Artificial Intelligence: Review of Empirical Research
2020 Standout
Adoption of AI-based chatbots for hospitality and tourism
2020 Standout
A Survey on Metaverse: Fundamentals, Security, and Privacy
2022 Standout
A Metaverse: Taxonomy, Components, Applications, and Open Challenges
2022
Service robot implementation: a theoretical framework and research agenda
2019
3D Virtual worlds and the metaverse
2013 Standout
Living up to the chatbot hype: The influence of anthropomorphic design cues and communicative agency framing on conversational agent and company perceptions
2018 Standout
Engagement in digital entertainment games: A systematic review
2011
Metaverse
2022 Standout
The Influence of Conversational Agents on Socially Desirable Responding
2018
Consumers acceptance of artificially intelligent (AI) device use in service delivery
2019 Standout
Understanding perception and action in sport: how can virtual reality technology help?
2013
Audial engagement: Effects of game sound on learner engagement in digital game-based learning environments
2015

Works of Mark Grimshaw being referenced

The Oxford Handbook of Virtuality
2013
Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience
2008
The Uncanny Wall
2011
Facial expression of emotion and perception of the Uncanny Valley in virtual characters
2010
Uncanny behaviour in survival horror games
2010
The effect of onset asynchrony in audio-visual speech and the Uncanny Valley in virtual characters
2015
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
2010
Rankless by CCL
2026