Citation Impact
Citing Papers
Understanding the role of digital technologies in education: A review
2022 Standout
Apply an Augmented Reality in a Mobile Guidance to Increase Sense of Place for Heritage Places.
2015
Augmented Reality Trends in Education : A Systematic Review of Research and Applications
2014 Standout
Using the Augmented Reality 3D Technique for a Convex Imaging Experiment in a Physics Course
2013
Distance learning ects and flipped classroom in the anatomy learning: comparative study of the use of augmented reality, video and notes
2016
Teachers’ perception of STEM integration and education: a systematic literature review
2019 Standout
Influence of COVID-19 Pandemic on Dissemination of Innovative E-Learning Tools in Higher Education in Poland
2022 Standout
ChatGPT: Bullshit spewer or the end of traditional assessments in higher education?
2023 Standout
Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education
2023 Standout
Artırılmış Gerçekliğin Fen Eğitiminde Kullanımının Tutum ve Motivasyona Etkisi
2018
Why are some STEM fields more gender balanced than others?
2016 Standout
Development of Augmented Reality-Based Interactive Multimedia to Improve Critical Thinking Skills in Science Learning
2019 Standout
Scientific production and thematic breakthroughs in smart learning environments: a bibliometric analysis
2021 Standout
The Effect of Augmented Reality based applications on achievement and attitude towards science course in distance education process
2021
Distance education as a response to pandemics: Coronavirus and Arab culture
2020
Prospers and Obstacles in Using Artificial Intelligence in Saudi Arabia Higher Education Institutions—The Potential of AI-Based Learning Outcomes
2023 Standout
Advantages and challenges associated with augmented reality for education: A systematic review of the literature
2016 Standout
Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design
2020
Beyond the Flipped Classroom: A Highly Interactive Cloud-Classroom (HIC) Embedded into Basic Materials Science Courses
2016
Effects of captions and English proficiency on learning effectiveness, motivation and attitude in augmented-reality-enhanced theme-based contextualized EFL learning
2020 Standout
Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness
2013
Impact of Augmented Reality on Programming Language Learning: Efficiency and Perception
2017
TÜRKİYE’DE ARTIRILMIŞ GERÇEKLİKLE İLGİLİ HAZIRLANAN TEZLERİN BİBLİYOMETRİK ANALİZ YÖNTEMİYLE İNCELENMESİ
2018
Literature review of Industry 4.0 and related technologies
2018 Standout
Characterising the Digital Twin: A systematic literature review
2020 Standout
Desarrollo de estados de la cuestión robustos: Revisiones Sistemáticas de Literatura
2022 Standout
A Usability and Acceptance Evaluation of the Use of Augmented Reality for Learning Atoms and Molecules Reaction by Primary School Female Students in Palestine
2019
Research regarding the implementation of an interactive application for educational improvement of engineering drawing
2009
Evaluating the application of augmented reality devices in manufacturing from a process point of view: An AHP based model
2016
Ubiquitous learning: A systematic review
2018
Supporting Flipped and Gamified Learning With Augmented Reality in Higher Education
2021
Virtual Reality Metaverse System Supplementing Remote Education Methods: Based on Aircraft Maintenance Simulation
2022 Standout
Towards an extended model-based definition for the digital twin
2018
The flipped classroom: A review of its advantages and challenges
2018 Standout
The Effects of Augmented Reality on Elementary School Students’ Spatial Ability and Academic Achievement
2017 Standout
Augmented reality for STEM learning: A systematic review
2018 Standout
Applying augmented reality to enhance learning: a study of different teaching materials
2016
A Comparative Analysis of Spatial Visualization Ability and Drafting Models for Industrial and Technology Education Students
2014
Industry 4.0 technologies: Implementation patterns in manufacturing companies
2019 Standout
THE ROLE OF E-LEARNING INFRASTRUCTURE AND COGNITIVE COMPETENCE IN DISTANCE LEARNING EFFECTIVENESS DURING THE COVID-19 PANDEMIC
2021 Standout
Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis
2019 Standout
Evaluation of learners’ attitude toward learning in ARIES augmented reality environments
2013 Standout
Vehicle Routing
2014 Standout
Mobile-assisted ESL/EFL vocabulary learning: a systematic review and meta-analysis
2019 Standout
A Meta-Analysis on Gender Differences in Mental Rotation Ability Measured by the Purdue Spatial Visualization Tests: Visualization of Rotations (PSVT:R)
2012
The use of augmented reality games in education: a review of the literature
2015
A systematic mapping review of augmented reality applications to support STEM learning in higher education
2021
Affordances of Augmented Reality in Science Learning: Suggestions for Future Research
2012
Implementing a new approach for the design of an e‐learning platform in engineering education
2012
Educational experiences with Generation Z
2020 Standout
Sketch-based modeling: A survey
2008
Support for Augmented Reality Simulation Systems: The Effects of Scaffolding on Learning Outcomes and Behavior Patterns
2015
The interaction of child–parent shared reading with an augmented reality ( AR ) picture book and parents' conceptions of AR learning
2014
Using Augmented Reality in early art education: a case study in Hong Kong kindergarten
2015
Extended Reality in Higher Education, a Responsible Innovation Approach for Generation Y and Generation Z
2021
Mobile Augmented Reality Survey: From Where We Are to Where We Go
2017 Standout
AI-enabled adaptive learning systems: A systematic mapping of the literature
2021 Standout
Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation
2017
Insights from pre-service teachers using science-based augmented reality
2014
Design verification and validation in product lifecycle
2010
Emergency Distance Education in the Conditions of COVID-19 Pandemic: Experience of Ukrainian Universities
2021 Standout
Technical Drawing Learning Tool‐Level 2: An interactive self‐learning tool for teaching manufacturing dimensioning
2016
The status, challenges, and future of additive manufacturing in engineering
2015 Standout
Metaverse
2022 Standout
The Development of a Didactic Prototype for the Learning of Mathematics through Augmented Reality
2013
Augmented Reality and Mobile Learning
2013
How will Change the Future Engineers’ Skills in the Industry 4.0 Framework? A Questionnaire Survey
2017 Standout
Children and parents' reading of an augmented reality picture book: Analyses of behavioral patterns and cognitive attainment
2013
Educational magic toys developed with augmented reality technology for early childhood education
2015 Standout
A systematic review of augmented reality applications in maintenance
2017
Assessing the effectiveness of learning solid geometry by using an augmented reality-assisted learning system
2013
Current status, opportunities and challenges of augmented reality in education
2012 Standout
Engineering Design and Gifted Pedagogy
2021
The effects of Google Sketchup based geometry activities and projects on spatial visualization ability of student mathematics teachers
2010
The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis
2015 Standout
DiedricAR: a mobile augmented reality system designed for the ubiquitous descriptive geometry learning
2016
Augmented reality in informal learning environments: A field experiment in a mathematics exhibition
2014
Landscape interpretation with augmented reality and maps to improve spatial orientation skill
2016
Applying the technology acceptance model to understand maths teachers’ perceptions towards an augmented reality tutoring system
2019 Standout
Technology Acceptance Model in M-learning context: A systematic review
2018 Standout
Impact of an augmented reality system on students' motivation for a visual art course
2012
A Review of Further Directions for Artificial Intelligence, Machine Learning, and Deep Learning in Smart Logistics
2020 Standout
Integrating augmented reality technology to enhance children’s learning in marine education
2014
Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation
2014
Mobile learning for science and mathematics school education: A systematic review of empirical evidence
2018 Standout
Review of Augmented Paper Systems in Education: An Orchestration Perspective
2014
Works of Manuel Contero being referenced
Cross Cultural Issues on Globally Dispersed Design Team Performance: The PACE Project Experiences*
2008
Web-Based Spatial Training Using Handheld Touch Screen Devices.
2011
DELIVERING EDUCATIONAL MULTIMEDIA CONTENTS THROUGH AN AUGMENTED REALITY APPLICATION: A CASE STUDY ON ITS IMPACT ON KNOWLEDGE ACQUISITION AND RETENTION
2013
Computer-aided sketching as a tool to promote innovation in the new product development process
2009
Educational software for teaching drawing-based conceptual design skills
2004
Improving Visualization Skills in Engineering Education
2005
Extended 3D annotations as a new mechanism to explicitly communicate geometric design intent and increase CAD model reusability
2014
Sustainability and Interoperability: An Economic Study on BIM Implementation by a Small Civil Engineering Firm
2020
Product data quality and collaborative engineering
2002
Using an Augmented Reality Enhanced Tabletop System to Promote Learning of Mathematics: A Case Study with Students with Special Educational Needs
2016 Standout
Study on Parent's Acceptance of the Augmented Reality Use for Preschool Education
2013
Mobile Virtual Reality as an Educational Platform: A Pilot Study on the Impact of Immersion and Positive Emotion Induction in the Learning Process
2018
Dynamic three‐dimensional illustrator for teaching descriptive geometry and training visualisation skills
2010
Development of a Fast Remedial Course to Improve the Spatial Abilities of Engineering Students
2008
Design and validation of an augmented book for spatial abilities development in engineering students
2009
Authoring Software for Augmented Reality Applications for the Use of Maintenance and Training Process
2013