Immediate Impact
30 standout
Citing Papers
Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience
2025 Standout
The Future of Education: A Multi-Layered Metaverse Classroom Model for Immersive and Inclusive Learning
2025 Standout
Works of Kevin Norman being referenced
GEQ (Game Engagement/Experience Questionnaire): A Review of Two Papers
2013
Author Peers
| Author | Last Decade | Papers | Cites | |||||
|---|---|---|---|---|---|---|---|---|
| Kevin Norman | 29 | 86 | 29 | 36 | 36 | 5 | 185 | |
| Linda J. Weldon | 34 | 73 | 53 | 45 | 33 | 6 | 222 | |
| Panu Korhonen | 24 | 61 | 34 | 28 | 14 | 3 | 250 | |
| William K. Horton | 24 | 41 | 41 | 56 | 41 | 7 | 296 | |
| Stuart MacFarlane | 14 | 127 | 20 | 59 | 66 | 8 | 282 | |
| S. Howard | 43 | 69 | 19 | 45 | 93 | 9 | 248 | |
| Paul W. Smith | 31 | 86 | 25 | 38 | 16 | 7 | 253 | |
| Lizette Alfaro | 42 | 93 | 77 | 36 | 26 | 6 | 242 | |
| Dianne Murray | 13 | 61 | 38 | 20 | 21 | 9 | 178 | |
| Hanseul Jun | 15 | 172 | 65 | 25 | 24 | 8 | 282 | |
| Enda McGovern | 19 | 58 | 9 | 43 | 29 | 11 | 236 |
All Works
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