Citation Impact

Citing Papers

Current Science on Consumer Use of Mobile Health for Cardiovascular Disease Prevention
2015
A Systematic Review and Meta-analysis of Interventions for Sexual Health Promotion Involving Serious Digital Games
2014 Standout
A Scoping Review of Health Game Research: Past, Present, and Future
2012
How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
2016 Standout
Face validity and reliability of a pictorial instrument for assessing fundamental movement skill perceived competence in young children
2014 Standout
Active video games as a tool to prevent excessive weight gain in adolescents: rationale, design and methods of a randomized controlled trial
2014
Does playing a sports active video game improve object control skills of children with autism spectrum disorder?
2016
The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.
2016 Standout
Games for Health for Children—Current Status and Needed Research
2015
Life’s Essential 8: Updating and Enhancing the American Heart Association’s Construct of Cardiovascular Health: A Presidential Advisory From the American Heart Association
2022 Standout
Active Video Games and Health Indicators in Children and Youth: A Systematic Review
2013
Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in Adolescents
2015
A meta-analysis of serious digital games for healthy lifestyle promotion
2014
Predictors of Use of Social Network Sites at Work - A Specific Type of Cyberloafing
2014
Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
2018 Standout
Measuring procrastination at work and its associated workplace aspects
2016
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Online Social Network Site Addiction: A Comprehensive Review
2015 Standout
Interventions for preventing obesity in children
2019 Standout
Achieving Effective Remote Working During the COVID‐19 Pandemic: A Work Design Perspective
2020 Standout
Need Satisfaction Supportive Game Features as Motivational Determinants: An Experimental Study of a Self-Determination Theory Guided Exergame
2012
Screen time and young children: Promoting health and development in a digital world
2017 Standout

Works of Julia Crouse being referenced

Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games
2011
Personal Internet use at work: Understanding cyberslacking
2011
Using Active Video Games for Physical Activity Promotion
2012
Rankless by CCL
2026