Citation Impact
Citing Papers
How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
2016 Standout
Beaming into the Rat World: Enabling Real-Time Interaction between Rat and Human Each at Their Own Scale
2012
Presence and Emotions in Playing a Group Game in a Virtual Environment: The Influence of Body Participation
2010
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
2015 Standout
Enhancing Our Lives with Immersive Virtual Reality
2016 Standout
The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments
2003 Standout
User-Centered Awareness in Computer-Supported Cooperative Work-Systems: Structured Embedding of Findings from Social Sciences
2005
Elearn: Towards a Collaborative Educational Virtual Environment
2003
Steps Toward an Ecology of Infrastructure: Design and Access for Large Information Spaces
1996 Standout
Non-verbal Aspects of Collaboration in Virtual Worlds: a CSCW Taxonomy-development Proposal Integrating the Presence Dimension
2021
Avatar-Mediated Networking: Increasing Social Presence and Interpersonal Trust in Net-Based Collaborations
2008
Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria
2003 Standout
Key Factors for Determining Student Satisfaction in Distance Learning Courses: A Study of Allama Iqbal Open University
2011 Standout
Metaverse
2022 Standout
Domo Arigato Mr. Roboto
2016 Standout
The “I's” Have It: A Framework for Serious Educational Game Design
2010
Always already new: media, history, and the data of culture
2007 Standout
Socio-technical systems: From design methods to systems engineering
2010 Standout
Reconstructing Artifacts, Reconstructing Work: From Textual Edition to On-Line Databank
1995
Works of James Pycock being referenced
You and whose army?
1993
Collaborative virtual environments
2001