Immediate Impact
56 standout
Citing Papers
The Impact of Adaptive Learning Technologies, Personalized Feedback, and Interactive AI Tools on Student Engagement: The Moderating Role of Digital Literacy
2025 Standout
Virtual reality and gamification in education: a systematic review
2024 Standout
Works of Hartmut Seichter being referenced
An affective model of user experience for interactive art
2008
VRAM - A Virtual Reality Aided Modeller
2000
Author Peers
| Author | Last Decade | Papers | Cites | |||
|---|---|---|---|---|---|---|
| Hartmut Seichter | 173 | 164 | 44 | 24 | 239 | |
| Patrick Bourdot | 109 | 120 | 12 | 41 | 294 | |
| Vojtěch Juřík | 90 | 100 | 75 | 29 | 288 | |
| Valérie Gouranton | 86 | 138 | 12 | 44 | 297 | |
| Andrew Forsberg | 160 | 117 | 19 | 15 | 266 | |
| Mario Lorenz | 81 | 161 | 16 | 21 | 279 | |
| André Kunert | 144 | 187 | 18 | 10 | 270 | |
| Alberto Cannavò | 92 | 121 | 16 | 27 | 236 | |
| Arnaud Prouzeau | 161 | 152 | 14 | 26 | 232 | |
| Andreas Dünser | 168 | 150 | 47 | 18 | 272 | |
| Missie Smith | 148 | 180 | 33 | 12 | 296 |
All Works
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