Standout Papers

The Model for Introduction of Gamification into E-learning in Higher Education 2015 2026 2018 2022 168
  1. The Model for Introduction of Gamification into E-learning in Higher Education (2015)
    Marko Urh, Goran Vukovič et al. Procedia - Social and Behavioral Sciences

Citation Impact

Citing Papers

Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
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Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market
2016
Tracking e-learning through published papers: A systematic review
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Works of Goran Vukovič being referenced

The Model for Introduction of Gamification into E-learning in Higher Education
2015 Standout
Rankless by CCL
2026