Citation Impact

Citing Papers

A Systematic Review and Meta-analysis of Interventions for Sexual Health Promotion Involving Serious Digital Games
2014 Standout
Blended learning: the new normal and emerging technologies
2018 Standout
Digital transformation of everyday life – How COVID-19 pandemic transformed the basic education of the young generation and why information management research should care?
2020 Standout
Automated detection of COVID-19 cases using deep neural networks with X-ray images
2020 Standout
Application of deep learning techniques for heartbeats detection using ECG signals-analysis and review
2020
Playing for Real
2008
The undergraduate experience of blended e-learning: a review of UK literature and practice
2006
Applying the UTAUT Model to Explain the Students’ Acceptance of Mobile Learning System in Higher Education
2019 Standout
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
E-learning systems versus instructional communication tools: Developing and testing a new e-learning user interface from the perspectives of teachers and students
2019
Multimodal teaching, learning and training in virtual reality: a review and case study
2020
Information technology and Gen Z: The role of teachers, the internet, and technology in the education of young people
2021 Standout
Virtual Reality Metaverse System Supplementing Remote Education Methods: Based on Aircraft Maintenance Simulation
2022 Standout
Blended learning in Saudi universities: challenges and perspectives
2010 Standout
Implementation of Blended Learning in Higher Learning Institutions: A Review of Literature
2016 Standout
Exploring the unknown: The effect of resistance to change and attachment on mobile adoption among secondary pre‐service teachers
2019
Computer based testing using “digital ink”: Participatory design of a Tablet PC based assessment application for secondary education
2009
Children's engagement during digital game-based learning of reading: The effects of time, rewards, and challenge
2013
Abductive science inquiry using mobile devices in the classroom
2012
The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis
2015 Standout
Child as Protagonist
2017
Game-based Learning and 21st century skills: A review of recent research
2016 Standout
A meta-analysis of the cognitive and motivational effects of serious games.
2013 Standout

Works of Gavin Sim being referenced

Inter-patient ECG classification with convolutional and recurrent neural networks
2019
How Ideas make it through to Designs
2016
Implementation of computer assisted assessment: lessons from the literature
2004
All work and no play: Measuring fun, usability, and learning in software for children
2005
The impact of multimodal collaborative virtual environments on learning: A gamified online debate
2018
Implementation of computer assisted assessment: lessons from the literature
2004
Rankless by CCL
2026