Citation Impact
Citing Papers
Understanding the role of digital technologies in education: A review
2022 Standout
A Review of Metaverse’s Definitions, Architecture, Applications, Challenges, Issues, Solutions, and Future Trends
2022 Standout
A Systematic Review and Meta-analysis of Interventions for Sexual Health Promotion Involving Serious Digital Games
2014 Standout
Presumed fair: Ironic effects of organizational diversity structures.
2012 Standout
Ambient belonging: How stereotypical cues impact gender participation in computer science.
2009
Why are some STEM fields more gender balanced than others?
2016 Standout
STEMing the tide: Using ingroup experts to inoculate women's self-concept in science, technology, engineering, and mathematics (STEM).
2010 Standout
A New Dimension of Health Care: Systematic Review of the Uses, Benefits, and Limitations of Social Media for Health Communication
2013 Standout
The emerging Web 2.0 social software: an enabling suite of sociable technologies in health and health care education1
2007 Standout
The Wired Generation: Academic and Social Outcomes of Electronic Media Use Among University Students
2010 Standout
Virtual reality consumer experience escapes: preparing for the metaverse
2022
Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation
2008 Standout
Do Female and Male Role Models Who Embody STEM Stereotypes Hinder Women’s Anticipated Success in STEM?
2011
Images of self and others as computer users: the role of gender and experience
2006
The Stereotypical Computer Scientist: Gendered Media Representations as a Barrier to Inclusion for Women
2013
Exploring the potential of computer and video games for health and physical education: A literature review
2009 Standout
Power through the algorithm? Participatory web cultures and the technological unconscious
2009 Standout
Gender and cultural differences in Internet use: A study of China and the UK
2005
Children's usage of media technologies and psychosocial factors
2007
Enduring Influence of Stereotypical Computer Science Role Models on Women’s Academic Aspirations
2012
Classrooms matter: The design of virtual classrooms influences gender disparities in computer science classes
2011
Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis
2013 Standout
Student teachers’ thinking processes and ICT integration: Predictors of prospective teaching behaviors with educational technology
2009 Standout
Evaluation of mobile services and substantial adoption factors with Analytic Hierarchy Process (AHP)
2012 Standout
Computational Thinking in K–12
2013 Standout
Are Computer Science and Information Technology still masculine fields? High school students’ perceptions and career choices
2007
Explaining Underrepresentation: A Theory of Precluded Interest
2010
Works of Gareth Schott being referenced
Health and Digital Gaming
2006
Examining the “Male, Antisocial” Stereotype of High Computer Users
2000