Immediate Impact
27 standout
Citing Papers
Gamification of e-learning in higher education: a systematic literature review
2023 Standout
Immersive Virtual Reality in Post-Stroke Rehabilitation: A Systematic Review
2023 Standout
Works of David Whittinghill being referenced
Intrinsic or Extrinsic? Using Videogames to Motivate Stroke Survivors: A Systematic Review
2015
Cogent: Case Study of Meaningful Gamification in Education with Virtual Currency
2015
Author Peers
| Author | Last Decade | Papers | Cites | |||||
|---|---|---|---|---|---|---|---|---|
| David Whittinghill | 50 | 14 | 11 | 58 | 49 | 21 | 169 | |
| Adéla Plechatá | 22 | 28 | 2 | 105 | 35 | 14 | 234 | |
| Vera Colombo | 23 | 6 | 2 | 75 | 22 | 18 | 239 | |
| Sara Ventura | 24 | 27 | 152 | 63 | 16 | 291 | ||
| Marta Mondellini | 31 | 11 | 9 | 91 | 37 | 20 | 236 | |
| Marco Nalin | 22 | 21 | 9 | 20 | 72 | 20 | 298 | |
| Barbara Diana | 42 | 27 | 2 | 24 | 89 | 15 | 267 | |
| Anthony Lewis Brooks | 46 | 21 | 9 | 68 | 27 | 43 | 283 | |
| John Edison Muñoz | 25 | 5 | 3 | 90 | 51 | 28 | 247 | |
| Jarrell Pair | 25 | 8 | 106 | 42 | 17 | 266 | ||
| Mehmet İlker Berkman | 19 | 20 | 10 | 124 | 40 | 13 | 206 |
All Works
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