Citation Impact
Citing Papers
How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
2016 Standout
Gamblers Anonymous and Cognitive-Behavioral Therapies for Pathological Gamblers
2005
The effect of multimedia annotation modes on l2 vocabulary acquisition: A comparative study
2001 Standout
A systematic literature review of empirical evidence on computer games and serious games
2012 Standout
Differing perceptions in the feedback process
2006 Standout
Facework competence in intercultural conflict: an updated face-negotiation theory
1998
Mindfulness: Theoretical Foundations and Evidence for its Salutary Effects
2007 Standout
Re‐negotiating the self through educational development: mature students’ experiences
2007
What are the learning affordances of 3‐D virtual environments?
2009 Standout
Pathological gambling: Etiology, comorbidity, and treatment.
2005
The Model for Introduction of Gamification into E-learning in Higher Education
2015 Standout
Where's the evidence that active learning works?
2006 Standout
Prevention of Problem Gambling: A Comprehensive Review of the Evidence and Identified Best Practices
2012 Standout
Assessment: A critical perspective
2000
Games, Motivation, and Learning: A Research and Practice Model
2002 Standout
Sticks And Stones: Language, Face, And Online Dispute Resolution
2007 Standout
Digital competence – an emergent boundary concept for policy and educational research
2014 Standout
Identifying generic skills through curriculum mapping: a critical evaluation
2004 Standout
Access, attitudes and the digital divide: children’s attitudes towards computers in a technology‐rich environment
2009
A meta-analysis of the cognitive and motivational effects of serious games.
2013 Standout
Framing student engagement in higher education
2011 Standout
Peer tutoring improves student performance in an advanced physiology course.
1999
Student Perceptions of the Development of Personal Transferable Skills
1999
Vocabulary Learning: A Critical Analysis of Techniques
1990
Works of Danny Saunders being referenced
The complete student handbook
1994
A revised Computer Attitude Scale for Secondary Students
2001
Medical Relabeling in Gamblers Anonymous
1990
Accommodating change: the process of growth and development amongst a mature student population
2004
Peer tutoring in higher education
1992
Communication and simulation : from two fields to one theme
1989