Immediate Impact
3 standout
Citing Papers
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
2021 Standout
Immersive virtual reality serious games for evacuation training and research: A systematic literature review
2018 Standout
Works of Daniel E. Stevenson being referenced
Developing real-world programming assignments for CS1
2006
Seven design rules for teaching students sound encapsulation and abstraction of object properties and member data
2004
Author Peers
| Author | Last Decade | Papers | Cites | |||||
|---|---|---|---|---|---|---|---|---|
| Daniel E. Stevenson | 28 | 1 | 4 | 15 | 14 | 13 | 39 | |
| Paul Gestwicki | 22 | 1 | 5 | 22 | 4 | 10 | 44 | |
| Barry L. Kurtz | 26 | 4 | 13 | 10 | 6 | 19 | 42 | |
| Paolo A. G. Sivilotti | 14 | 7 | 6 | 8 | 4 | 13 | 32 | |
| Stuart Reges | 45 | 3 | 6 | 11 | 6 | 17 | 59 | |
| Tilman Michaeli | 23 | 1 | 14 | 7 | 4 | 14 | 39 | |
| Veronika Thurner | 12 | 5 | 6 | 5 | 10 | 35 | ||
| Sridhar Chimalakonda | 13 | 5 | 10 | 19 | 4 | 16 | 38 | |
| Thomas Way | 9 | 3 | 7 | 8 | 5 | 9 | 33 | |
| Rocael Hernández Rizzardini | 28 | 7 | 10 | 19 | 2 | 13 | 52 | |
| Maria Knobelsdorf | 27 | 5 | 5 | 2 | 9 | 46 |
All Works
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