Citation Impact
Citing Papers
Cluster failure: Why fMRI inferences for spatial extent have inflated false-positive rates
2016 Standout
Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
2014
Game On, Science - How Video Game Technology May Help Biologists Tackle Visualization Challenges
2013
Medical image processing on the GPU – Past, present and future
2013
Actions as Space-Time Shapes
2007 Standout
Guided Image Filtering
2012 Standout
Image Fusion With Guided Filtering
2013 Standout
Adaptive manifolds for real-time high-dimensional filtering
2012
Sketching shiny surfaces
2006
Gaming as extramural English L2 learning and L2 proficiency among young learners
2012
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Out-of-school digital gameplay and in-school L2 English vocabulary outcomes
2015
A Fast Single Image Haze Removal Algorithm Using Color Attenuation Prior
2015 Standout
A Review on Generative Adversarial Networks: Algorithms, Theory, and Applications
2021 Standout
The impact of Google Assistant on adolescent EFL learners’ willingness to communicate
2020 Standout
Global Contrast Based Salient Region Detection
2014 Standout
When IDLE Hands Make an English Workshop: Informal Digital Learning of English and Language Proficiency
2017 Standout
Infrared and visible image fusion methods and applications: A survey
2018 Standout
Real-time O(1) bilateral filtering
2009
The impact of adventure video games on foreign language learning and the perceptions of learners
2012
Global contrast based salient region detection
2011 Standout
Pixel-level image fusion: A survey of the state of the art
2016 Standout
Change detection method for remote sensing images based on an improved Markov random field
2015 Standout
A Fast Approximation of the Bilateral Filter Using a Signal Processing Approach
2007
Language-related computer use: Focus on young L2 English learners in Sweden
2014
An Underwater Color Image Quality Evaluation Metric
2015 Standout
Video Painting via Motion Layer Manipulation
2010
Affect and willingness to communicate in digital game-based learning
2014
Artistic minimal rendering with lines and blocks
2013
CartoonGAN: Generative Adversarial Networks for Photo Cartoonization
2018
Edge-preserving decompositions for multi-scale tone and detail manipulation
2008
DehazeNet: An End-to-End System for Single Image Haze Removal
2016 Standout
LIME: Low-Light Image Enhancement via Illumination Map Estimation
2016 Standout
HDL-PSR: Modelling Spatio-Temporal Features Using Hybrid Deep Learning Approach for Post-Stroke Rehabilitation
2022 Standout
Two-scale tone management for photographic look
2006
Play games or study? Computer games in eBooks to learn English vocabulary
2013
Works of Bruce Gooch being referenced
Interactive vector fields for painterly rendering
2005
Real-time video abstraction
2006
Human facial illustrations
2004
3D Role-Playing Games as Language Learning Tools
2006
The Lit Sphere: A Model for Capturing NPR Shading from Art
2001
Color2Gray
2005