Citation Impact
Citing Papers
A survey on big data-enabled innovative online education systems during the COVID-19 pandemic
2022 Standout
Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education
2023 Standout
A systematic literature review of empirical evidence on computer games and serious games
2012 Standout
Exploring the discrepancy between educational goals and educational game design
2008
Current Trends in Online Language Learning
2011
Review of Studies on Technology-Enhanced Language Learning and Teaching
2020 Standout
The Effects of Digital Virtual Reality Game-Based Language Learning on English Language Learners’ Development of Vocabulary and Cultural Knowledge and Affective Attitudes
2021
Examining the usability of an online virtual tour-guiding platform for cultural tourism education
2018
The use of computer games as foreign language learning tasks for digital natives
2014
EFL Classes Must Go Online! Teaching Activities and Challenges during COVID-19 Pandemic in Indonesia
2020 Standout
Works of Bente Meyer being referenced
Game-Based Language Learning for Pre-School Children: A Design Perspective.
2012
Serious Games in language learning and teaching – a theoretical perspective
2007