Citation Impact
Citing Papers
Using a studio-based pedagogy to engage students in the design of mobile-based media
2010
Enhancement of Performance and Motivation through Application of Digital Games in an English Language Class.
2018 Standout
A Systematic Review and Meta-analysis of Interventions for Sexual Health Promotion Involving Serious Digital Games
2014 Standout
How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
2016 Standout
iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation
2012
Gamification in theory and action: A survey
2014 Standout
The effect of computer-assisted cooperative learning methods and group size on the EFL learners’ achievement in communication skills
2011 Standout
Investigating the learning‐theory foundations of game‐based learning: a meta‐analysis
2011
Stochastic frontier estimation of efficient learning in video games
2011
Context and Technological Pedagogical Content Knowledge (TPACK): A Systematic Review
2015 Standout
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Elementary Science Instruction: Examining a Virtual Environment for Evidence of Learning, Engagement, and 21st Century Competencies
2014
Conducting Video Research in the Learning Sciences: Guidance on Selection, Analysis, Technology, and Ethics
2010 Standout
Conditions for Successful Use of Technology in Social Studies Classrooms
2012
Transversal Competences: Their Importance and Learning Processes by Higher Education Students
2018 Standout
Empirical studies on the Maker Movement, a promising approach to learning: A literature review
2016 Standout
A new way of teaching programming skills to K-12 students: Code.org
2015 Standout
Students Designing Video Games about Immunology: Insights for Science Learning
2011
Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
2016 Standout
A case study of the in-class use of a video game for teaching high school history
2010
Relationships Between Game Attributes and Learning Outcomes
2008
Toward a Taxonomy Linking Game Attributes to Learning
2012
Computer game development as a literacy activity
2009
The Ecology of Games: Connecting Youth, Games and Learning
2009
Current status, opportunities and challenges of augmented reality in education
2012 Standout
Playful public participation in urban planning: A case study for online serious games
2011
Digital competence – an emergent boundary concept for policy and educational research
2014 Standout
Gaming geography: Educational games and literacy development in the Grade 4 classroom
2010
Gamifying learning experiences: Practical implications and outcomes
2013 Standout
Game-based Learning and 21st century skills: A review of recent research
2016 Standout
Our Princess Is in Another Castle
2012
Works of Ben DeVane being referenced
From users to designers: Building a self-organizing game-based learning environment
2005
Designing Centers of Expertise for Academic Learning Through Video Games
2008