Citation Impact
Citing Papers
Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education
2023 Standout
COVID-19 and digital inequalities: Reciprocal impacts and mitigation strategies
2020 Standout
Pandemic politics, pedagogies and practices: digital technologies and distance education during the coronavirus emergency
2020 Standout
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Using technology to facilitate partnerships between schools and Indigenous parents: A narrative review
2022
Internet use that reproduces educational inequalities: Evidence from big data
2015
Keterlibatan Orangtua dalam Pendampingan Belajar Anak selama Masa Pandemi Covid-19
2020 Standout
Reaching Social Impact Through Communicative Methodology. Researching With Rather Than on Vulnerable Populations: The Roma Case
2019 Standout
“What is the problem represented to be?” Two decades of research on Roma and education in Europe
2018
Conceptualising technology practice in education using Bourdieu's sociology
2018
A survey of exemplar teachers' perceptions, use, and access of computer-based games and technology for classroom instruction
2012
Works of Anthea Rose being referenced
Building on existing informal learning in Traveller communities through family literacy programmes: an Irish case study
2011
Parents' perspectives on technology and children's learning in the home: social class and the role of the habitus
2011