Standout Papers
Citation Impact
Citing Papers
Motivations for Play in Online Games
2006 Standout
The relation between students’ socioeconomic status and ICT literacy: Findings from a meta-analysis
2019
The effects of text presentation format on reading comprehension and video game performance
2014
Virtual social environments as a tool for psychological assessment: Dynamics of interaction with a virtual spouse.
2011
Stichwort: Professionelle Kompetenz von Lehrkräften
2006 Standout
A systematic literature review of empirical evidence on computer games and serious games
2012 Standout
Gaming motivations, avatar-self identification and symptoms of online game addiction
2012
Applying the UTAUT Model to Explain the Students’ Acceptance of Mobile Learning System in Higher Education
2019 Standout
The roles of task difficulty and prior videogame experience on performance and motivation in instructional videogames
2008
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
Self-determination trajectories during police officers' vocational training program: A growth mixture analysis
2018
School as haven: Transforming school environments into welcoming learning communities
2013
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
A Systematic Review on Educational Data Mining
2017 Standout
Person-centered methods in vocational research
2020 Standout
Educational data mining and learning analytics for 21st century higher education: A review and synthesis
2019 Standout
Online communication and interaction in distance higher education: A framework study of good practice
2019 Standout
The Use of Cronbach’s Alpha When Developing and Reporting Research Instruments in Science Education
2017 Standout
Game‐based learning engagement: A theory‐ and data‐driven exploration
2015
Reading on Paper and Digitally: What the Past Decades of Empirical Research Reveal
2017 Standout
Sentiment analysis on massive open online course evaluations: A text mining and deep learning approach
2020 Standout
Beyond Pleasure: Exploring the Eudaimonic Entertainment Experience
2012 Standout
Development of the Teacher Digital Competence Validation of DigCompEdu Check-In Questionnaire in the University Context of Andalusia (Spain)
2020 Standout
Neural network approach to predict mobile learning acceptance
2018
AI-enabled adaptive learning systems: A systematic mapping of the literature
2021 Standout
The relation between 21st-century skills and digital skills: A systematic literature review
2017 Standout
Educational data mining: A survey and a data mining-based analysis of recent works
2013 Standout
Engagement in digital entertainment games: A systematic review
2011
Maritime shipping digitalization: Blockchain-based technology applications, future improvements, and intention to use
2019 Standout
Machine learning-based approach: global trends, research directions, and regulatory standpoints
2021 Standout
Effects of different scenarios of game difficulty on player immersion
2009
Games and Recovery
2009
Facilitating Game Play: How Others Affect Performance at and Enjoyment of Video Games
2013
Determinants of player acceptance of mobile social network games: An application of extended technology acceptance model
2013
Reading Across Mediums: Effects of Reading Digital and Print Texts on Comprehension and Calibration
2016 Standout
Employing the TAM Model to Investigate the Readiness of M-Learning System Usage Using SEM Technique
2022 Standout
School Climate: a Review of the Construct, Measurement, and Impact on Student Outcomes
2015 Standout
Machine Learning in Agriculture: A Comprehensive Updated Review
2021
Current Issues in Competence Modeling and Assessment
2008 Standout
Predicting Students’ Skills in the Context of Scientific Inquiry with Cognitive, Motivational, and Sociodemographic Variables
2015
Changing Assessment — Towards a New Assessment Paradigm Using ICT
2013
La Competencia Digital Docente. El caso de las universidades andaluzas
2020 Standout
Works of Andreas Frey being referenced
Effectance and Control as Determinants of Video Game Enjoyment
2007
Detection of Colchicum autumnale in drone images, using a machine-learning approach
2020
Multidimensional adaptive testing in educational and psychological measurement: Current state and future challenges
2009
Transferable competences of young people with a high dropout risk in vocational training in Germany
2014
The use of virtual environments based on a modification of the computer game Quake III Arena® in psychological experimenting
2006
An NCME Instructional Module on Booklet Designs in Large‐Scale Assessments of Student Achievement: Theory and Practice
2009
Hypothetical Use of Multidimensional Adaptive Testing for the Assessment of Student Achievement in the Programme for International Student Assessment
2011
The Resegregation of Public Schools
2009
Convergent Evidence for the Validity of a Performance-Based ICT Skills Test
2019
Methoden und Instrumente zur Diagnose beruflicher Kompetenzen von Lehrkräften. Eine erste Standortbestimmung zu bereits publizierten Instrumenten
2006
Die Kompetenzstruktur von Studierenden des Lehrerberufs. Eine internationale Studie
2004