Citation Impact

Citing Papers

Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective
2022 Standout
A Review of Metaverse’s Definitions, Architecture, Applications, Challenges, Issues, Solutions, and Future Trends
2022 Standout
Iterative Design and Testing for the Development of a Game-Based Chlamydia Awareness Intervention: A Pilot Study
2017
STEAM in education: a bibliometric analysis of performance and co-words in Web of Science
2021 Standout
Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
2018 Standout
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Fusing Visual and Behavioral Cues for Modeling User Experience in Games
2013
Intelligent influencer marketing: how AI-powered virtual influencers outperform human influencers
2023 Standout
Using an ice-skating exergame to foster intercultural interaction between refugees and Dutch children
2018
Fuzzy comprehensive evaluation of virtual reality mine safety training system
2019 Standout
Design of Secure Mutual Authentication Scheme for Metaverse Environments Using Blockchain
2022 Standout
A Survey on Metaverse: Fundamentals, Security, and Privacy
2022 Standout
The Social Metaverse: Battle for Privacy
2018
Sustainable esports entrepreneurs in emerging countries: Audacity, resourcefulness, innovation, transmission, and resilience in adversity
2023
An empirical study of game reviews on the Steam platform
2018

Works of Anders Drachen being referenced

Large-Scale Cross-Game Player Behavior Analysis on Steam
2015
Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data
2023
Game user research
2012
Social Interactions in Virtual Worlds
2018
Game Analytics
2013
Player modeling using self-organization in Tomb Raider: Underworld
2009
Rankless by CCL
2026