Citation Impact

Citing Papers

Game on: The gamification of the pharmacy classroom
2016
Effects of captions and English proficiency on learning effectiveness, motivation and attitude in augmented-reality-enhanced theme-based contextualized EFL learning
2020 Standout
Perceptions of Students for Gamification Approach: Kahoot as a Case Study
2018 Standout
The Impact of Environmental Factors on Academic Performance of University Students Taking Online Classes during the COVID-19 Pandemic in Mexico
2020 Standout
Digital game-based vocabulary learning: where are we and where are we going?
2019

Works of Amanda Müller being referenced

Sonographer Skill Teaching Practices Survey: Development and initial validation of a survey instrument
2016
Research-based design of a medical vocabulary videogame
2012
Learning English Idioms With a Web-Based Educational Game
2017
Rankless by CCL
2026