Citation Impact

Citing Papers

Developments and Applications of Artificial Intelligence in Music Education
2023 Standout
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
2017 Standout
The Use of Artificial Intelligence in Complementary and Alternative Medicine: A Systematic Scoping Review
2022
Who Watches Live Streaming in China? Examining Viewers’ Behaviors, Personality Traits, and Motivations
2020
How Live Streaming Features Impact Consumers’ Purchase Intention in the Context of Cross-Border E-Commerce? A Research Based on SOR Theory
2021 Standout
A phosphine-mediated reaction of cyclic 1,2-diones and 3-alkyl allenoates: an efficient protocol for benzannulation applicable to the synthesis of polycyclic aromatic hydrocarbons
2014
Sustainable careers across the lifespan: Moving the field forward
2019 Standout
Relations between student motivation, immersion and learning outcomes in location-based augmented reality settings
2018
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
Culture effects on the knowledge sharing in multi-national virtual classes: A mixed method
2013
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis
2019 Standout
Phosphine Organocatalysis
2018 Standout
Intelligent influencer marketing: how AI-powered virtual influencers outperform human influencers
2023 Standout
New advances in nanographene chemistry
2015 Standout
Developing a General Extended Technology Acceptance Model for E-Learning (GETAMEL) by analysing commonly used external factors
2015 Standout
What causes social media users to engage and mimic virtual influencers? The role of self-congruity
2022
Metal‐Catalyzed Cascade Reactions: Useful Synthetic Tools for the Preparation of Polycyclic Arenes
2014
Maritime shipping digitalization: Blockchain-based technology applications, future improvements, and intention to use
2019 Standout
Determinants of player acceptance of mobile social network games: An application of extended technology acceptance model
2013
The third wave of coworking: ‘Neo-corporate’ model versus ‘resilient’ practice
2019 Standout
The cloud factory: Making things and making a living with desktop 3D printing
2016
How being in learning mode may enable a sustainable career across the lifespan
2019
Shallow Gamification
2014

Works of Yu-Hao Lee being referenced

Impacts of Forced Serious Game Play on Vulnerable Subgroups
2011
Non-doped active layer, benzo[k]fluoranthene-based linear acenes, for deep blue- to green-emissive organic light-emitting diodes
2013
Mind Your Errors
2011
Benzo[k]fluoranthene-based linear acenes for efficient deep blue organic light-emitting devices
2012
‘Gaming is my work’: identity work in internet-hobbyist game workers
2011
Are there cultural differences in how we play? Examining cultural effects on playing social network games
2012
A cross-sectional evaluation of meditation experience on electroencephalography data by artificial neural network and support vector machine classifiers
2017
How endorser-product congruity and self-expressiveness affect Instagram micro-celebrities’ native advertising effectiveness
2021
Rankless by CCL
2026