Immediate Impact
61 standout
Citing Papers
Virtual reality and gamification in education: a systematic review
2024 Standout
The role of digitalization in business and management: a systematic literature review
2023 Standout
Works of Trond Nilsen being referenced
Using computer games for instruction: The student experience
2011
Pervasive games
2005
Author Peers
| Author | Last Decade | Papers | Cites | ||||
|---|---|---|---|---|---|---|---|
| Trond Nilsen | 88 | 71 | 22 | 63 | 8 | 212 | |
| Catriona Macaulay | 112 | 32 | 13 | 40 | 15 | 257 | |
| Kayur Patel | 83 | 50 | 16 | 31 | 8 | 279 | |
| Andrea Vogt | 151 | 57 | 21 | 85 | 10 | 288 | |
| Edward Tse | 108 | 34 | 12 | 25 | 15 | 173 | |
| Alan Munro | 103 | 40 | 19 | 35 | 9 | 245 | |
| Kevin Biolsi | 23 | 77 | 8 | 26 | 8 | 256 | |
| Dennis C. Neale | 107 | 31 | 23 | 65 | 11 | 260 | |
| Rob Ingram | 131 | 74 | 35 | 38 | 7 | 262 | |
| Leigh McLoughlin | 69 | 106 | 15 | 75 | 12 | 260 | |
| Victor Bayon | 123 | 42 | 36 | 41 | 7 | 230 |
All Works
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