Citation Impact
Citing Papers
Video Game-Based Education in Mechanical Engineering: A Look at Student Engagement*
2009
Effectiveness of telemedicine: A systematic review of reviews
2010 Standout
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Perceptions of Students for Gamification Approach: Kahoot as a Case Study
2018 Standout
Applications of Virtual Environments in Medicine
2003
Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis
2013 Standout
Telemedicine for the medicare population: update.
2006
Effectiveness of using a video game to teach a course in mechanical engineering
2009
Works of Steven Senger being referenced
Simulated Medical Learning Environments on the Internet
2002
Telecommunications for health care over distance: the Virtual Collaborative Clinic.
2000