Immediate Impact
36 standout
Citing Papers
Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review
2024 Standout
Advances in the use of virtual reality to treat mental health conditions
2024 Standout
Works of Solveig Osborg Ose being referenced
Exploring the Potential for Use of Virtual Reality Technology in the Treatment of Severe Mental Illness Among Adults in Mid-Norway: Collaborative Research Between Clinicians and Researchers
2019
Author Peers
| Author | Last Decade | Papers | Cites | |||
|---|---|---|---|---|---|---|
| Solveig Osborg Ose | 320 | 226 | 116 | 49 | 707 | |
| Gregory C. Murphy | 438 | 138 | 123 | 50 | 849 | |
| Nili Tabak | 330 | 147 | 117 | 48 | 768 | |
| Shiri Shinan‐Altman | 215 | 313 | 135 | 66 | 678 | |
| Phil McEvoy | 315 | 229 | 143 | 44 | 777 | |
| Daniel C. Lustig | 226 | 286 | 205 | 45 | 758 | |
| Margot Joosen | 463 | 136 | 217 | 53 | 797 | |
| Jacek Hochwälder | 463 | 181 | 152 | 41 | 778 | |
| Priscilla Harries | 260 | 149 | 67 | 60 | 845 | |
| Kia Gluschkoff | 288 | 210 | 182 | 59 | 778 | |
| Nerina Vecchio | 336 | 85 | 95 | 44 | 625 |
All Works
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